Adds anticipation ability
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@@ -19,6 +19,8 @@ type Pokemon {
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float Weight { get const; set; };
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float Height { get const; set; };
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const constString& ActiveAbility { get const; };
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uint64 TypesLength { get const; };
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uint8 GetType(uint64 index) const;
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bool HasHeldItem(const constString &in name) const;
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void SetHeldItem(const constString &in name);
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void SetHeldItem(const Item@ item);
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