Adds Assurance effect
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@@ -6,6 +6,7 @@ type Battle {
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ChoiceQueue@ TurnQueue { get const; };
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narray<BattleSide>@ Sides { get const; };
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narray<BattleParty>@ Parties { get const; };
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BattleHistory@ History { get const; };
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bool CanUse(BaseTurnChoice@ choice);
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ref@ AddVolatile(const constString &in name);
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void RemoveVolatile(const constString &in name) const;
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