Began work on unit tests
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@ -2,6 +2,7 @@ shared interface Battle {
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const BattleLibrary@ Library { get const; }
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const BattleLibrary@ Library { get const; }
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bool CanUse(BaseTurnChoice@ choice);
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bool CanUse(BaseTurnChoice@ choice);
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bool CanFlee { get const; }
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bool CanFlee { get const; }
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uint CurrentTurn { get const; }
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BattleRandom@ Random { get const; }
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BattleRandom@ Random { get const; }
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ChoiceQueue@ TurnQueue { get const; }
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ChoiceQueue@ TurnQueue { get const; }
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ref AddVolatile(const constString &in name);
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ref AddVolatile(const constString &in name);
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@ -2,4 +2,5 @@ shared interface BattleSide {
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bool SwapPositions(uint8 a, uint8 b);
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bool SwapPositions(uint8 a, uint8 b);
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uint8 SideIndex { get const; }
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uint8 SideIndex { get const; }
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uint8 GetPokemonIndex(const Pokemon@ pokemon) const;
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uint8 GetPokemonIndex(const Pokemon@ pokemon) const;
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Pokemon@ GetPokemon(uint8 index) const;
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}
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}
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@ -0,0 +1,6 @@
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shared interface EvolutionData {
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const Species& NewSpecies { get const; }
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EvolutionMethod Method { get const; }
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uint64 DataCount { get const; }
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EffectParameter@ GetData(uint64 index) const;
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}
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@ -0,0 +1,17 @@
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shared enum EvolutionMethod {
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Level = 0,
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HighFriendship = 1,
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HighFriendshipTime = 2,
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KnownMove = 3,
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LocationBased = 4,
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TimeBased = 5,
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HoldsItem = 6,
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HoldsItemTime = 7,
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IsGenderAndLevel = 8,
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EvolutionItemUse = 9,
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EvolutionItemUseWithGender = 10,
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Trade = 11,
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TradeWithHeldItem = 12,
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TradeWithSpecificPokemon = 13,
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Custom = 14,
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}
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@ -0,0 +1,3 @@
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shared abstract class EvolutionScript {
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void DoesEvolveFromLevelUp(bool &out, const EvolutionData@, const Pokemon@){};
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}
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@ -8,7 +8,7 @@ shared interface Pokemon {
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bool Shiny { get const; }
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bool Shiny { get const; }
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const Item@ HeldItem { get const; }
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const Item@ HeldItem { get const; }
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bool HasHeldItem(const constString &in name) const;
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bool HasHeldItem(const constString &in name) const;
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void SetHeldItem(const string &in name);
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void SetHeldItem(const constString &in name);
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void SetHeldItem(const Item@ item);
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void SetHeldItem(const Item@ item);
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uint CurrentHealth { get const; }
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uint CurrentHealth { get const; }
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const string& Nickname { get const; }
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const string& Nickname { get const; }
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@ -2,4 +2,5 @@ shared interface constString {
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bool opEquals(const constString &in) const;
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bool opEquals(const constString &in) const;
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bool opEquals(const string &in) const;
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bool opEquals(const string &in) const;
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uint opImplConv();
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uint opImplConv();
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string opImplConv();
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}
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}
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@ -23,4 +23,34 @@ namespace Gen7 {
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}
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}
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}
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}
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}
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}
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}
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}
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#if TESTS
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void RunHits(uint seed, uint8 expectedHits){
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auto battle = CreateSimpleBattle(seed, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto choice = CreateMoveTurnChoice("tackle", mon1, 1, 0);
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auto script = cast<Gen7::MultiHitMove>(CreateMoveScript("2_5HitMove"));
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uint8 numberHits = 1;
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script.ModifyNumberOfHits(choice, numberHits);
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RequireEquals(expectedHits, numberHits);
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}
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[Test name="2-5 Hit Move"]
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void MultiHitMove_HasMultiHits(){
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RunHits(684, 3);
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RunHits(78216, 4);
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RunHits(123640, 3);
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RunHits(280282, 2);
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RunHits(353353, 3);
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RunHits(388667, 2);
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RunHits(436269, 2);
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RunHits(784419, 5);
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RunHits(800144, 2);
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RunHits(901811, 5);
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RunHits(992841, 4);
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}
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#endif
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@ -8,4 +8,74 @@ namespace Gen7 {
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}
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}
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};
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};
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}
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}
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}
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}
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#if TESTS
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[Test name="Acrobatics: Base Power without item"]
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void Acrobatics_BasePowerWithoutItem(){
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auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
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auto script = cast<Gen7::Acrobatics>(CreateMoveScript("Acrobatics"));
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Require(script !is null);
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uint8 bp = 20;
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auto executingMove = CreateExecutingMove("Acrobatics", mon1, mon2);
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script.OverrideBasePower(executingMove, mon2, 0x0, bp);
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RequireEquals(40, bp);
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}
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[Test name="Acrobatics: Base Power with item"]
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void Acrobatics_BasePowerWithItem(){
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auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
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mon1.SetHeldItem("poke_ball");
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auto script = cast<Gen7::Acrobatics>(CreateMoveScript("Acrobatics"));
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Require(script !is null);
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uint8 bp = 20;
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auto executingMove = CreateExecutingMove("Acrobatics", mon1, mon2);
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script.OverrideBasePower(executingMove, mon2, 0x0, bp);
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RequireEquals(20, bp);
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}
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[Test name="Acrobatics: Base Power without item with base power > 128"]
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void Acrobatics_BasePowerWithoutItemWithHighBasePower(){
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auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
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auto script = cast<Gen7::Acrobatics>(CreateMoveScript("Acrobatics"));
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Require(script !is null);
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uint8 bp = 140;
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auto executingMove = CreateExecutingMove("Acrobatics", mon1, mon2);
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script.OverrideBasePower(executingMove, mon2, 0x0, bp);
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RequireEquals(255, bp);
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}
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[Test name="Acrobatics: Damage without item"]
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void Acrobatics_TestDamageWithoutItem(){
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auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
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auto startHealth = mon2.CurrentHealth;
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Require(mon1.UseMove("acrobatics", 1, 0));
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Require(mon2.PassTurn());
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RequireEquals(272, startHealth - mon2.CurrentHealth);
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}
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[Test name="Acrobatics: Damage with item"]
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void Acrobatics_TestDamageWithItem(){
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auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
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mon1.SetHeldItem("poke_ball");
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auto startHealth = mon2.CurrentHealth;
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Require(mon1.UseMove("acrobatics", 1, 0));
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Require(mon2.PassTurn());
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RequireEquals(139, startHealth - mon2.CurrentHealth);
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}
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#endif
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