Better naming for 2-5hit moves tests (as they're in global namespace)
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@ -27,7 +27,7 @@ namespace Gen7 {
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#if TESTS
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#if TESTS
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void RunHits(uint seed, uint8 expectedHits){
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void MultiHitMove_TestHits(uint seed, uint8 expectedHits){
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auto battle = CreateSimpleBattle(seed, "charizard", "venusaur", 100);
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auto battle = CreateSimpleBattle(seed, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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@ -40,17 +40,17 @@ void RunHits(uint seed, uint8 expectedHits){
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[Test name="2-5 Hit Move"]
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[Test name="2-5 Hit Move"]
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void MultiHitMove_HasMultiHits(){
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void MultiHitMove_HasMultiHits(){
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RunHits(684, 3);
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MultiHitMove_TestHits(684, 3);
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RunHits(78216, 4);
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MultiHitMove_TestHits(78216, 4);
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RunHits(123640, 3);
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MultiHitMove_TestHits(123640, 3);
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RunHits(280282, 2);
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MultiHitMove_TestHits(280282, 2);
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RunHits(353353, 3);
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MultiHitMove_TestHits(353353, 3);
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RunHits(388667, 2);
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MultiHitMove_TestHits(388667, 2);
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RunHits(436269, 2);
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MultiHitMove_TestHits(436269, 2);
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RunHits(784419, 5);
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MultiHitMove_TestHits(784419, 5);
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RunHits(800144, 2);
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MultiHitMove_TestHits(800144, 2);
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RunHits(901811, 5);
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MultiHitMove_TestHits(901811, 5);
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RunHits(992841, 4);
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MultiHitMove_TestHits(992841, 4);
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}
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}
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#endif
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#endif
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