Removes sep= headers, adds testing interface
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13
Scripts/Interfaces/Testing.as
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13
Scripts/Interfaces/Testing.as
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Party@ CreateSimpleParty(const array<constString>&in species, uint8 level);
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Battle@ CreateSimpleBattle(uint seed, const constString&in species1, const constString&in species2, uint8 level);
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Battle@ CreateSimpleBattle(uint seed, Party@ p1, Party@ p2);
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// Note that this returns a ref handle, and therefore should be cast first.
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ref@ CreateMoveScript(const constString&in name);
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ExecutingMove@ CreateExecutingMove(const constString&in moveName, Pokemon@ user, Pokemon@ target);
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MoveTurnChoice@ CreateMoveTurnChoice(const constString&in moveName, Pokemon@ user, uint8 targetSide, uint8 target);
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bool Require(bool expression);
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bool RequireEquals(int expected, int actual);
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bool RequireEquals(const string &in expected, const string &in actual);
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