Loads of work on getting data ready.
This commit is contained in:
parent
d3262e924d
commit
82ac1061fa
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@ -3560,7 +3560,11 @@
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"itemType": "medicine",
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"itemType": "medicine",
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"flags": [],
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"flags": [],
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"price": 200,
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"price": 200,
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"flingPower": 30
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"flingPower": 30,
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"effect": {
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"name": "heal",
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"parameters": [20]
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}
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},
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},
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{
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{
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"name": "powder_jar",
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"name": "powder_jar",
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18638
Moves.json
18638
Moves.json
File diff suppressed because it is too large
Load Diff
13176
Pokemon.json
13176
Pokemon.json
File diff suppressed because it is too large
Load Diff
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@ -1,5 +1,7 @@
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shared interface BaseTurnChoice {
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shared interface BaseTurnChoice {
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TurnChoiceKind Kind { get const; }
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TurnChoiceKind Kind { get const; }
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Pokemon@ User { get const; }
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const Pokemon@ User { get const; }
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MoveTurnChoice@ opCast();
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MoveTurnChoice@ opCast();
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SwitchTurnChoice@ opCast();
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FleeTurnChoice@ opCast();
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}
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}
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@ -4,9 +4,10 @@ shared interface Battle {
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bool CanFlee { get const; }
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bool CanFlee { get const; }
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BattleRandom@ Random { get const; }
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BattleRandom@ Random { get const; }
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ChoiceQueue@ TurnQueue { get const; }
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ChoiceQueue@ TurnQueue { get const; }
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void AddVolatile(const constString &in name) const;
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ref AddVolatile(const constString &in name);
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void RemoveVolatile(const constString &in name) const;
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void RemoveVolatile(const constString &in name) const;
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void SetWeather(const constString &in name) const;
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void SetWeather(const constString &in name) const;
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void ClearWeather(const constString &in name) const;
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void ClearWeather(const constString &in name) const;
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const constString& GetWeatherName() const;
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const constString& GetWeatherName() const;
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BattleSide@ GetBattleSide(uint8 index);
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}
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}
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@ -0,0 +1,5 @@
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shared interface BattleSide {
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bool SwapPositions(uint8 a, uint8 b);
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uint8 SideIndex { get const; }
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uint8 GetPokemonIndex(const Pokemon@ pokemon) const;
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}
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@ -0,0 +1,5 @@
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shared interface FleeTurnChoice {
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TurnChoiceKind Kind { get const; }
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const Pokemon@ User { get const; }
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BaseTurnChoice@ opImplCast();
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}
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@ -4,4 +4,6 @@ shared interface HitData {
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float Effectiveness { get const; }
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float Effectiveness { get const; }
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uint Damage { get const; }
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uint Damage { get const; }
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uint8 Type { get const; }
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uint8 Type { get const; }
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bool HasFailed { get const; }
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void Fail();
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}
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}
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@ -0,0 +1,9 @@
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shared abstract class ItemUseScript {
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void OnInitialize(const EffectParameter@[] &in){};
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bool IsItemUsable(){};
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bool IsPokemonUseItem(){};
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bool IsUseValidForPokemon(Pokemon@){};
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bool IsHoldable(){};
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void OnUse(){};
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void OnPokemonUse(Pokemon@){};
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}
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@ -1,6 +1,6 @@
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shared interface MoveTurnChoice {
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shared interface MoveTurnChoice {
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TurnChoiceKind Kind { get const; }
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TurnChoiceKind Kind { get const; }
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Pokemon@ User { get const; }
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const Pokemon@ User { get const; }
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LearnedMove@ Move { get const; }
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LearnedMove@ Move { get const; }
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int8 Priority { get const; }
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int8 Priority { get const; }
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BaseTurnChoice@ opImplCast();
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BaseTurnChoice@ opImplCast();
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@ -4,6 +4,7 @@ shared abstract class PkmnScript {
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void OnRemove(){};
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void OnRemove(){};
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void OnBeforeTurn(BaseTurnChoice@){};
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void OnBeforeTurn(BaseTurnChoice@){};
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void ChangeAttack(MoveTurnChoice@, constString &inout){};
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void ChangeAttack(MoveTurnChoice@, constString &inout){};
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void ModifyNumberOfHits(MoveTurnChoice@, uint8 &inout){};
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void PreventAttack(ExecutingMove@, bool &inout){};
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void PreventAttack(ExecutingMove@, bool &inout){};
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void FailAttack(ExecutingMove@, bool &inout){};
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void FailAttack(ExecutingMove@, bool &inout){};
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void StopBeforeAttack(ExecutingMove@, bool &inout){};
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void StopBeforeAttack(ExecutingMove@, bool &inout){};
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@ -26,6 +27,13 @@ shared abstract class PkmnScript {
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void ModifyStatModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void ModifyStatModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void ModifyDamageModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void ModifyDamageModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void OverrideDamage(ExecutingMove@, Pokemon@, uint8, uint &inout){};
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void OverrideDamage(ExecutingMove@, Pokemon@, uint8, uint &inout){};
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void ChangePriority(MoveTurnChoice@, int8 &inout){};
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void OnFail(Pokemon@){};
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void OnOpponentFail(Pokemon@){};
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void PreventRunAway(FleeTurnChoice@, bool &inout){};
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void PreventOpponentRunAway(FleeTurnChoice@, bool &inout){};
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void PreventOpponentSwitch(SwitchTurnChoice@, bool &inout){};
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void OnEndTurn(Pokemon@){};
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void ModifyCriticalStage(ExecutingMove@, Pokemon@, uint8, uint8 &inout){};
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void ModifyCriticalStage(ExecutingMove@, Pokemon@, uint8, uint8 &inout){};
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void OverrideCriticalModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void OverrideCriticalModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void OverrideSTABModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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void OverrideSTABModifier(ExecutingMove@, Pokemon@, uint8, float &inout){};
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@ -27,7 +27,8 @@ shared interface Pokemon {
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uint GetBoostedStat(Statistic stat) const;
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uint GetBoostedStat(Statistic stat) const;
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uint GetBaseStat(Statistic stat) const;
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uint GetBaseStat(Statistic stat) const;
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int8 GetStatBoost(Statistic stat) const;
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int8 GetStatBoost(Statistic stat) const;
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void AddVolatile(const constString &in name) const;
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ref AddVolatile(const constString &in name);
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void RemoveVolatile(const constString &in name) const;
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void RemoveVolatile(const constString &in name) const;
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const Battle@ Battle { get const; }
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Battle@ Battle { get const; }
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BattleSide@ BattleSide { get const; }
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}
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}
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@ -1,7 +1,6 @@
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shared interface SwitchTurnChoice {
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shared interface SwitchTurnChoice {
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TurnChoiceKind Kind { get const; }
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TurnChoiceKind Kind { get const; }
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Pokemon@ User { get const; }
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const Pokemon@ User { get const; }
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Pokemon@ NewPokemon { get const; }
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Pokemon@ NewPokemon { get const; }
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MoveTurnChoice@ opCast();
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BaseTurnChoice@ opImplCast();
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BaseTurnChoice@ opImplCast();
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}
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}
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@ -0,0 +1,16 @@
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shared interface dictionary {
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void set(const string &in, const ?&in);
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bool get(const string &in, ? &out) const;
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void set(const string &in, const int64&in);
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bool get(const string &in, int64 &out) const;
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void set(const string &in, const double&in);
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bool get(const string &in, double &out) const;
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bool exists(const string &in) const;
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bool isEmpty() const;
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uint getSize() const;
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bool delete(const string &in);
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void deleteAll();
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string[]@ getKeys() const;
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dictionaryValue& opIndex(const string &in);
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const dictionaryValue& opIndex(const string &in) const;
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}
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@ -0,0 +1,8 @@
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shared interface dictionaryValue {
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dictionaryValue& opHndlAssign(const ? &in);
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dictionaryValue& opHndlAssign(const dictionaryValue &in);
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void opCast(? &out);
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void opConv(? &out);
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int64 opConv();
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double opConv();
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}
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@ -0,0 +1,26 @@
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namespace Pokemon{
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[ItemUse effect=heal]
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class HealItem : ItemUseScript {
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uint _amount;
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void OnInitialize(const array<EffectParameter@> &in parameters) override {
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_amount = uint(parameters[0].AsInt());
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}
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bool IsItemUsable() override {
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return true;
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}
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bool IsPokemonUseItem() override {
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return true;
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}
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bool IsUseValidForPokemon(Pokemon@ pokemon) override {
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return pokemon.CurrentHealth < pokemon.MaxHealth;
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}
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void OnPokemonUse(Pokemon@ pkmn) override {
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pkmn.Heal(_amount);
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}
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}
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}
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namespace Gen7 {
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[Move effect=2_5HitMove]
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class MultiHitMove : PkmnScript{
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void ModifyNumberOfHits(MoveTurnChoice@ choice, uint8 &inout numberHits) override {
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auto randValue = choice.User.Battle.Random.Get(6);
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switch (randValue){
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case 0:
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case 1:
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numberHits = 2;
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break;
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case 2:
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case 3:
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numberHits = 3;
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break;
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case 4:
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numberHits = 4;
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break;
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case 5:
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numberHits = 5;
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break;
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default:
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throw("Invalid randValue");
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}
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}
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}
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}
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namespace Gen7 {
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[Move effect=ChangeAllTargetStats]
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class ChangeAllTargetStats : PkmnScript{
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int8 _amount;
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void OnInitialize(const EffectParameter@[] &in parameters) override{
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_amount = int8(parameters[0].AsInt());
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}
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override{
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target.ChangeStatBoost(Statistic::Attack, _amount);
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target.ChangeStatBoost(Statistic::Defense, _amount);
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target.ChangeStatBoost(Statistic::SpecialAttack, _amount);
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target.ChangeStatBoost(Statistic::SpecialDefense, _amount);
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target.ChangeStatBoost(Statistic::Speed, _amount);
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}
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}
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}
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@ -0,0 +1,14 @@
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namespace Gen7 {
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[Move effect=ChangeTargetAtt]
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class ChangeTargetAttack : PkmnScript{
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int8 _amount;
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void OnInitialize(const EffectParameter@[] &in parameters) override{
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_amount = int8(parameters[0].AsInt());
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}
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override{
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target.ChangeStatBoost(Statistic::Attack, _amount);
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}
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}
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}
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@ -1,14 +1,14 @@
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namespace Gen7{
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namespace Gen7 {
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[Move effect=drain]
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[Move effect=drain]
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shared class DrainMove : PkmnScript{
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shared class DrainMove : PkmnScript{
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private float _healModifier = 0;
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private float _healModifier = 0;
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void OnInitialize(const array<EffectParameter@> &in parameters) override{
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void OnInitialize(const array<EffectParameter@> &in parameters) override {
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_healModifier = parameters[0].AsFloat();
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_healModifier = parameters[0].AsFloat();
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}
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}
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override{
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override {
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auto hitData = attack.GetAttackDataForTarget(target).GetHit(hit);
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auto hitData = attack.GetHitData(target, hit);
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auto damage = hitData.Damage;
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auto damage = hitData.Damage;
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float mod = _healModifier;
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float mod = _healModifier;
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if (attack.User.HasHeldItem("big_root")){
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if (attack.User.HasHeldItem("big_root")){
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@ -0,0 +1,15 @@
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namespace Gen7 {
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[Move effect=HealEachEndOfTurn]
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shared class HealEachEndOfTurn : PkmnScript {
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float _amount;
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void OnInitialize(const EffectParameter@[] &in parameters) override{
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_amount = float(parameters[0].AsFloat()) / 100;
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}
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void OnSecondaryEffect(ExecutingMove@, Pokemon@ pokemon, uint8) override {
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auto script = cast<HealEachEndOfTurnEffect>(pokemon.AddVolatile("HealEachEndOfTurn"));
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script.SetBaseHealAmount(_amount);
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}
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}
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}
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namespace Gen7 {
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[Move effect=PreventFoeRunning]
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shared class PreventFoeRunning : PkmnScript {
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void OnSecondaryEffect(ExecutingMove@ move, Pokemon@ target, uint8 hit) override {
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auto script = cast<PreventFoeRunningEffect>(move.User.AddVolatile("PreventFoeRunning"));
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script.SetLockedOpponent(target);
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}
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}
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}
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@ -0,0 +1,8 @@
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namespace Gen7 {
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[Move effect=Struggle]
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shared class Struggle : PkmnScript {
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override{
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attack.User.Damage(uint(attack.User.MaxHealth / 4), DamageSource::Struggle);
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}
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}
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}
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@ -0,0 +1,18 @@
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namespace Gen7 {
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[Move effect=SwapWithTarget]
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shared class SwapWithTarget : PkmnScript {
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void OnSecondaryEffect(ExecutingMove@ move, Pokemon@ target, uint8 hit) override {
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auto userSide = move.User.BattleSide;
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auto targetSide = target.BattleSide;
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if (userSide !is targetSide){
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move.GetHitData(target, hit).Fail();
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return;
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}
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auto userIndex = userSide.GetPokemonIndex(move.User);
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auto targetIndex = userSide.GetPokemonIndex(target);
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if (!userSide.SwapPositions(userIndex, targetIndex)){
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move.GetHitData(target, hit).Fail();
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}
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}
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}
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}
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class Flinch : PkmnScript{
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class Flinch : PkmnScript{
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void PreventAttack(ExecutingMove@ attack, bool& result) override {
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void PreventAttack(ExecutingMove@ attack, bool& result) override {
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result = true;
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result = true;
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attack.User.RemoveVolatile("flinch");
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}
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}
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}
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}
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}
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}
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namespace Gen7 {
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[Pokemon effect=HealEachEndOfTurn]
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shared class HealEachEndOfTurnEffect : PkmnScript {
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float _factor;
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void OnEndTurn(Pokemon@ pokemon) override {
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auto healAmount = pokemon.MaxHealth * _factor;
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if (pokemon.HasHeldItem("big_root")){
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healAmount *= 1.3;
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}
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pokemon.Heal(uint(healAmount));
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}
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void SetBaseHealAmount(float factor){
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_factor = factor;
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}
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}
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}
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@ -0,0 +1,20 @@
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namespace Gen7 {
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[Pokemon effect=PreventFoeRunning]
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shared class PreventFoeRunningEffect : PkmnScript {
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Pokemon@[] _trappedOpponents;
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void PreventOpponentRunAway(FleeTurnChoice@ choice, bool &inout o) override {
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for(uint i = 0; i < _trappedOpponents.length; i++)
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{
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if (_trappedOpponents[i] is choice.User){
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o = true;
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break;
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}
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}
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}
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void SetLockedOpponent(Pokemon@ opponent){
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_trappedOpponents.insertLast(opponent);
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}
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}
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|
}
|
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Reference in New Issue