Fixes for struggle
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11
Moves.json
11
Moves.json
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@ -6877,17 +6877,6 @@
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"category": "status",
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"flags": ["protect", "reflectable", "mirror"]
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},
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{
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"name": "struggle",
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"type": "normal",
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"power": 50,
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"pp": 255,
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"accuracy": 0,
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"priority": 0,
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"target": "RandomOpponent",
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"category": "physical",
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"flags": ["contact", "protect"]
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},
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{
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"name": "struggle_bug",
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"type": "bug",
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@ -1,8 +1,24 @@
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namespace Gen7 {
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[Move effect=Struggle]
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shared class Struggle : PkmnScript {
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override{
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attack.User.Damage(uint(attack.User.MaxHealth / 4), DamageSource::Struggle);
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class Struggle : PkmnScript {
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void ChangeEffectiveness(ExecutingMove@, Pokemon@, uint8, float &inout eff) override {
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eff = 1;
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}
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}
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void IsInvulnerable(ExecutingMove@, Pokemon@, bool &inout invul) override {
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invul = false;
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}
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void ModifyNumberOfHits(MoveTurnChoice@, uint8 &inout hitcount) override {
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hitcount = 1;
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}
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void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@, uint8) override {
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auto damage = uint(attack.User.MaxHealth / 4);
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if (damage == 0){
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damage = 1;
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}
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attack.User.Damage(damage, DamageSource::Struggle);
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}
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};
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}
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