Fixes for struggle
This commit is contained in:
parent
82ac1061fa
commit
76f62d6c2d
11
Moves.json
11
Moves.json
|
@ -6877,17 +6877,6 @@
|
|||
"category": "status",
|
||||
"flags": ["protect", "reflectable", "mirror"]
|
||||
},
|
||||
{
|
||||
"name": "struggle",
|
||||
"type": "normal",
|
||||
"power": 50,
|
||||
"pp": 255,
|
||||
"accuracy": 0,
|
||||
"priority": 0,
|
||||
"target": "RandomOpponent",
|
||||
"category": "physical",
|
||||
"flags": ["contact", "protect"]
|
||||
},
|
||||
{
|
||||
"name": "struggle_bug",
|
||||
"type": "bug",
|
||||
|
|
|
@ -1,8 +1,24 @@
|
|||
namespace Gen7 {
|
||||
[Move effect=Struggle]
|
||||
shared class Struggle : PkmnScript {
|
||||
void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@ target, uint8 hit) override{
|
||||
attack.User.Damage(uint(attack.User.MaxHealth / 4), DamageSource::Struggle);
|
||||
class Struggle : PkmnScript {
|
||||
void ChangeEffectiveness(ExecutingMove@, Pokemon@, uint8, float &inout eff) override {
|
||||
eff = 1;
|
||||
}
|
||||
|
||||
void IsInvulnerable(ExecutingMove@, Pokemon@, bool &inout invul) override {
|
||||
invul = false;
|
||||
}
|
||||
|
||||
void ModifyNumberOfHits(MoveTurnChoice@, uint8 &inout hitcount) override {
|
||||
hitcount = 1;
|
||||
}
|
||||
|
||||
void OnSecondaryEffect(ExecutingMove@ attack, Pokemon@, uint8) override {
|
||||
auto damage = uint(attack.User.MaxHealth / 4);
|
||||
if (damage == 0){
|
||||
damage = 1;
|
||||
}
|
||||
attack.User.Damage(damage, DamageSource::Struggle);
|
||||
}
|
||||
};
|
||||
}
|
Loading…
Reference in New Issue