Switch to astypedef, adds unit tests
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6
Scripts/Interfaces/BattleRandom.astypedef
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6
Scripts/Interfaces/BattleRandom.astypedef
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type BattleRandom {
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bool EffectChance(float chance, ExecutingMove@ move, Pokemon@ target);
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int Get();
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int Get(int max);
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int Get(int min, int max);
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}
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