18 lines
842 B
ActionScript
18 lines
842 B
ActionScript
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namespace Gen7 {
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[Ability effect=Aftermath]
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class Aftermath : PkmnScript {
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void OnFaint(Pokemon@ mon, DamageSource source) override {
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// If the mon fainted due to something that was not a move, ignore
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if (source != DamageSource::AttackDamage){
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return;
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}
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// Last used attack on the target should always be the move that caused the faint if the source is AttackDamage
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auto lastMoveEvent = mon.Battle.History.GetLastUsedAttackOnTarget(mon, 1);
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// Check if the move is a contact move
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if (lastMoveEvent.Move.UseMove.HasFlag("contact")){
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// Damage by 1/4th of the mon's max HP.
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lastMoveEvent.Move.User.Damage(lastMoveEvent.Move.User.MaxHealth / 4, DamageSource::Misc);
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}
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}
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}
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}
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