47 lines
1.7 KiB
ActionScript
47 lines
1.7 KiB
ActionScript
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namespace Gen7{
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[Move effect=Assurance]
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class Assurance : PkmnScript {
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void OverrideDamage(ExecutingMove@ attack, Pokemon@ target, uint8 hit, uint &inout damage) override {
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auto damageEvent = target.Battle.History.GetLastDamageOnTarget(target);
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if (damageEvent is null){
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return;
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}
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if (damageEvent.TurnNumber == target.Battle.CurrentTurn){
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damage *= 2;
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}
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};
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}
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}
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#if TESTS
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[Test name="Assurance: damage without damage on the same turn"]
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void Assurance_DamageWithoutEvent(){
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auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
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auto script = cast<Gen7::Assurance>(CreateMoveScript("Assurance"));
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Require(script !is null);
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uint damage = 100;
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auto executingMove = CreateExecutingMove("Assurance", mon1, mon2);
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script.OverrideDamage(executingMove, mon2, 0x0, damage);
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RequireEquals(100, damage);
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}
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[Test name="Assurance: damage with damage on the same turn"]
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void Assurance_DamageWithEvent(){
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auto battle = CreateSimpleBattle(684, "charizard", "venusaur", 100);
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auto mon1 = battle.GetBattleSide(0).GetPokemon(0);
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auto mon2 = battle.GetBattleSide(1).GetPokemon(0);
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mon2.Damage(10, DamageSource::AttackDamage);
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auto script = cast<Gen7::Assurance>(CreateMoveScript("Assurance"));
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Require(script !is null);
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uint damage = 100;
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auto executingMove = CreateExecutingMove("Assurance", mon1, mon2);
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script.OverrideDamage(executingMove, mon2, 0x0, damage);
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RequireEquals(200, damage);
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}
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#endif
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