Gen7Data/Scripts/Items/heal_item.as

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ActionScript
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2021-03-28 18:22:46 +00:00
namespace Pokemon{
[ItemUse effect=heal]
class HealItem : ItemUseScript {
uint _amount;
void OnInitialize(const array<EffectParameter@> &in parameters) override {
_amount = uint(parameters[0].AsInt());
}
bool IsItemUsable() override {
return true;
}
bool IsPokemonUseItem() override {
return true;
}
bool IsUseValidForPokemon(Pokemon@ pokemon) override {
return pokemon.CurrentHealth < pokemon.MaxHealth;
}
void OnPokemonUse(Pokemon@ pkmn) override {
pkmn.Heal(_amount);
}
}
}