22 lines
931 B
ActionScript
22 lines
931 B
ActionScript
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namespace Gen7 {
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// For moves such as Avalanche
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[Move effect=ModifyDamageIfHitByTarget]
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class ModifyDamageIfHitByTarget : PkmnScript {
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void OverrideDamage(ExecutingMove@ move, Pokemon@ target, uint8 hit, uint &inout damage) override {
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auto historyElement = move.User.Battle.History.TopElement;
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auto turn = move.User.Battle.CurrentTurn;
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while (historyElement !is null){
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if (historyElement.TurnNumber < turn){
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break;
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}
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if (historyElement.Kind == HistoryElementKind::AttackUse){
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auto attackEvent = cast<const AttackUseHistory@>(historyElement);
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if (attackEvent.Move.User is target && attackEvent.Move.IsPokemonTarget(move.User)){
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damage *= 2;
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break;
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}
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}
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}
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};
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}
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}
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