Gen7Data/Scripts/Moves/Assist.as

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#include "Utilities/CopyableMoves.as"
namespace Gen7 {
[Move effect=Assist]
class Assist : PkmnScript {
void ChangeAttack(MoveTurnChoice@ move, constString &inout moveName) override {
auto user = move.User;
auto battle = user.Battle;
auto party = battle.FindPartyForPokemon(user).Party;
array<const MoveData@> possibleMoves;
for (int i = 0; i < party.Length; i++){
auto mon = party.GetAtIndex(i);
if (mon is null){ continue; }
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if (mon is user){ continue; }
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auto moves = mon.GetMoves();
for (uint j = 0; j < moves.length; j++){
auto m = moves[j];
if (m is null){ continue; }
if (CopyableMoves::CanCopyMove(m.MoveData)){
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possibleMoves.insertLast(m.MoveData);
}
}
}
if (possibleMoves.length == 0){
// TODO: Log failure.
return;
}
auto i = battle.Random.Get(possibleMoves.length);
moveName = possibleMoves[i].Name;
}
}
}
#if TESTS
[Test name="Assist: Switch move to known move from party member"]
void Assist_ChangesMove(){
auto p1 = CreateSimpleParty({"charizard", "blastoise"}, 100);
auto p2 = CreateSimpleParty({"venusaur", "pikachu"}, 100);
auto battle = CreateSimpleBattle(684, p1, p2);
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p1.GetAtIndex(1).LearnMove("bubble_beam");
auto choice = CreateMoveTurnChoice("assist", p1.GetAtIndex(0), 1, 0);
constString moveName = "assist";
auto script = cast<Gen7::Assist>(CreateMoveScript("Assist"));
script.ChangeAttack(choice, moveName);
RequireEquals("bubble_beam", moveName);
}
[Test name="Assist: Doesn't switch when move can't be copied"]
void Assist_CantSwitchIntoNonCopyable(){
auto p1 = CreateSimpleParty({"charizard", "blastoise"}, 100);
auto p2 = CreateSimpleParty({"venusaur", "pikachu"}, 100);
auto battle = CreateSimpleBattle(684, p1, p2);
p1.GetAtIndex(1).LearnMove("dig");
auto choice = CreateMoveTurnChoice("assist", p1.GetAtIndex(0), 1, 0);
constString moveName = "assist";
auto script = cast<Gen7::Assist>(CreateMoveScript("Assist"));
script.ChangeAttack(choice, moveName);
RequireEquals("assist", moveName);
}
[Test name="Assist: Doesn't switch if no move"]
void Assist_CantSwitchWhenNoOptions(){
auto p1 = CreateSimpleParty({"charizard", "blastoise"}, 100);
auto p2 = CreateSimpleParty({"venusaur", "pikachu"}, 100);
auto battle = CreateSimpleBattle(684, p1, p2);
auto choice = CreateMoveTurnChoice("assist", p1.GetAtIndex(0), 1, 0);
constString moveName = "assist";
auto script = cast<Gen7::Assist>(CreateMoveScript("Assist"));
script.ChangeAttack(choice, moveName);
RequireEquals("assist", moveName);
}
#endif