#ifndef CREATURELIB_PASSTURNCHOICE_HPP #define CREATURELIB_PASSTURNCHOICE_HPP #include "BaseTurnChoice.hpp" namespace CreatureLib::Battling { class PassTurnChoice : public BaseTurnChoice{ public: PassTurnChoice(Creature* c) : BaseTurnChoice(c){} TurnChoiceKind GetKind() const override { return TurnChoiceKind ::Pass; } void GetActiveScripts(ScriptAggregator &aggr) const override { GetUser()->GetActiveScripts(aggr); } }; } #endif //CREATURELIB_PASSTURNCHOICE_HPP