#include "CreatureMoves.hpp" #include CreatureLib::Library::LevelMove::LevelMove(uint8_t level, std::string name) : _level(level), _name(std::move(name)) {} uint8_t CreatureLib::Library::LevelMove::GetLevel() const { return this->_level; } std::string CreatureLib::Library::LevelMove::GetName() const { return this->_name; }