#ifdef TESTS_BUILD #include "../../extern/catch.hpp" #include "../../src/Battling/Library/BattleLibrary.hpp" using namespace CreatureLib::Core; using namespace CreatureLib::Library; using namespace CreatureLib::Battling; static BattleLibrary* __library = nullptr; static SpeciesLibrary* BuildSpeciesLibrary(){ auto l = new SpeciesLibrary(); l->LoadSpecies("testSpecies1", new CreatureSpecies(0, "testSpecies1", new SpeciesVariant("default", 1,1, 10, {"fire", "water"}, StatisticSet(10,10,10,10,10,10), {"testTalent"}, {"testSecretTalent"}, new LearnableAttacks(100)), 0.5f, "testGrowthRate", 5, 100)); return l; } static AttackLibrary* BuildAttackLibrary(){ auto l = new AttackLibrary(); l->LoadAttack("standard", new AttackData("standard", "normal", AttackCategory::Physical, 20, 100, 30, AttackTarget::AdjacentOpponent,0, {})); l->LoadAttack("highPriority", new AttackData("highPriority", "normal", AttackCategory::Physical, 20, 100, 30, AttackTarget::AdjacentOpponent,1, {})); l->LoadAttack("higherPriority", new AttackData("higherPriority", "normal", AttackCategory::Physical, 20, 100, 30, AttackTarget::AdjacentOpponent,2, {})); l->LoadAttack("lowPriority", new AttackData("lowPriority", "normal", AttackCategory::Physical, 20, 100, 30, AttackTarget::AdjacentOpponent,-1, {})); return l; } static ItemLibrary* BuildItemLibrary(){ auto l = new ItemLibrary(); return l; } static GrowthRateLibrary* BuildGrowthRateLibrary(){ auto l = new GrowthRateLibrary(); return l; } static BattleLibrary* BuildLibrary(){ auto l = new DataLibrary(LibrarySettings(100, 4), BuildSpeciesLibrary(), BuildAttackLibrary(), BuildItemLibrary(), BuildGrowthRateLibrary()); auto battleLib = new BattleLibrary(l, new BattleStatCalculator()); return battleLib; } [[maybe_unused]] static BattleLibrary* GetLibrary(){ if (__library == nullptr){ __library = BuildLibrary(); } return __library; } #endif