#ifndef CREATURELIB_PASSTURNCHOICE_HPP #define CREATURELIB_PASSTURNCHOICE_HPP #include "BaseTurnChoice.hpp" namespace CreatureLib::Battling { class PassTurnChoice : public BaseTurnChoice { public: PassTurnChoice(ArbUt::BorrowedPtr c) : BaseTurnChoice(c) {} TurnChoiceKind GetKind() const noexcept override { return TurnChoiceKind ::Pass; } size_t ScriptCount() const override { return GetUser()->ScriptCount(); } protected: void GetActiveScripts(ArbUt::List& scripts) override { GetUser()->GetActiveScripts(scripts); } void GetOwnScripts(ArbUt::List&) override {} }; } #endif // CREATURELIB_PASSTURNCHOICE_HPP