#include "../../src/Battling/Models/Creature.hpp" #include "../Core.hpp" using namespace CreatureLib::Battling; export uint8_t CreatureLib_Creature_Construct(Creature*& out, const BattleLibrary* library, const CreatureLib::Library::CreatureSpecies* species, const CreatureLib::Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid, CreatureLib::Library::Gender gender, uint8_t coloring, const CreatureLib::Library::Item* heldItem, const char* nickname, bool secretTalent, uint8_t talent, LearnedAttack* attacks[], size_t attacksNum, bool allowedExperienceGain) { Try(auto attacksVec = ArbUt::List(attacks, attacks + attacksNum); out = new Creature(library, ArbUt::BorrowedPtr(species), variant, level, experience, uid, gender, coloring, ArbUt::BorrowedPtr(heldItem), nickname, CreatureLib::Library::TalentIndex(secretTalent, talent), attacksVec, allowedExperienceGain);) }; export void CreatureLib_Creature_Destruct(const Creature* p) { delete p; } #define SIMPLE_GET_FUNC(type, name, returnType) \ export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); } #define SIMPLE_GET_FUNC_SMART_PTR(type, name, returnType) \ export returnType CreatureLib_##type##_##name(const type* p) { return p->name().operator->(); } SIMPLE_GET_FUNC_SMART_PTR(Creature, GetSpecies, const CreatureLib::Library::CreatureSpecies*); SIMPLE_GET_FUNC_SMART_PTR(Creature, GetVariant, const CreatureLib::Library::SpeciesVariant*); SIMPLE_GET_FUNC(Creature, GetLevel, uint8_t); SIMPLE_GET_FUNC(Creature, GetExperience, uint32_t); SIMPLE_GET_FUNC(Creature, GetGender, CreatureLib::Library::Gender); SIMPLE_GET_FUNC(Creature, GetColoring, uint8_t); export bool CreatureLib_Creature_HasHeldItem(const Creature* p, const char* name) { return p->HasHeldItem(ArbUt::CaseInsensitiveConstString(name)); } export bool CreatureLib_Creature_HasHeldItemWithHash(const Creature* p, uint32_t hash) { return p->HasHeldItem(hash); } SIMPLE_GET_FUNC_SMART_PTR(Creature, GetHeldItem, const CreatureLib::Library::Item*); export uint8_t CreatureLib_Creature_SetHeldItem(Creature* p, const char* name) { Try(p->SetHeldItem(ArbUt::CaseInsensitiveConstString(name));) } export uint8_t CreatureLib_Creature_SetHeldItemWithHash(Creature* p, uint32_t hash) { Try(p->SetHeldItem(hash);) } export void CreatureLib_Creature_SetHeldItemFromItem(Creature* p, const CreatureLib::Library::Item* item) { return p->SetHeldItem(ArbUt::BorrowedPtr(item)); } SIMPLE_GET_FUNC(Creature, GetCurrentHealth, uint32_t); SIMPLE_GET_FUNC(Creature, GetBattle, Battle*); SIMPLE_GET_FUNC(Creature, GetBattleSide, BattleSide*); SIMPLE_GET_FUNC(Creature, IsOnBattleField, bool); export const char* CreatureLib_Creature_GetNickname(Creature* p) { return p->GetNickname().c_str(); } export size_t CreatureLib_Creature_GetTypesCount(Creature* p) { return p->GetTypes().Count(); } export const uint8_t* CreatureLib_Creature_GetTypes(Creature* p) { return p->GetTypes().RawData(); } export bool CreatureLib_Creature_HasType(Creature* p, uint8_t type) { return p->HasType(type); } SIMPLE_GET_FUNC(Creature, GetMaxHealth, uint32_t); export uint8_t CreatureLib_Creature_ChangeLevelBy(Creature* p, int8_t level) { Try(p->ChangeLevelBy(level);) } export uint8_t CreatureLib_Creature_Damage(Creature* p, uint32_t damage, DamageSource source) { Try(p->Damage(damage, source);) } export uint8_t CreatureLib_Creature_Heal(Creature* p, uint32_t health, bool canRevive) { Try(p->Heal(health, canRevive);) } export uint8_t CreatureLib_Creature_OverrideActiveTalent(Creature* p, const char* talent) { Try(p->OverrideActiveTalent(ArbUt::CaseInsensitiveConstString(talent));) } export uint8_t CreatureLib_Creature_AddExperience(Creature* p, uint32_t experience) { Try(p->AddExperience(experience);) } export uint8_t CreatureLib_Creature_ClearVolatileScripts(Creature* p) { Try(p->ClearVolatileScripts();) } export uint8_t CreatureLib_Creature_AddVolatileScriptByName(Creature* p, const char* scriptName) { Try(p->AddVolatileScript(ArbUt::CaseInsensitiveConstString(scriptName));) } export uint8_t CreatureLib_Creature_AddVolatileScript(Creature* p, Script* script) { Try(p->AddVolatileScript(script);) } export uint8_t CreatureLib_Creature_RemoveVolatileScriptByName(Creature* p, const char* scriptName) { Try(p->RemoveVolatileScript(ArbUt::CaseInsensitiveConstString(scriptName));) } export uint8_t CreatureLib_Creature_RemoveVolatileScript(Creature* p, Script* script) { Try(p->RemoveVolatileScript(script);) } export bool CreatureLib_Creature_HasVolatileScript(Creature* p, const char* scriptName) { return p->HasVolatileScript(ArbUt::CaseInsensitiveConstString(scriptName)); } export size_t CreatureLib_Creature_GetAttacksCount(Creature* p) { return p->GetAttacks().Count(); } export LearnedAttack* const* CreatureLib_Creature_GetAttacks(Creature* p) { return p->GetAttacks().RawData(); } SIMPLE_GET_FUNC_SMART_PTR(Creature, GetDisplaySpecies, const CreatureLib::Library::CreatureSpecies*); SIMPLE_GET_FUNC_SMART_PTR(Creature, GetDisplayVariant, const CreatureLib::Library::SpeciesVariant*); export void CreatureLib_Creature_SetDisplaySpecies(Creature* p, const CreatureLib::Library::CreatureSpecies* species) { return p->SetDisplaySpecies(ArbUt::BorrowedPtr(species)); } export void CreatureLib_Creature_SetDisplayVariant(Creature* p, const CreatureLib::Library::SpeciesVariant* variant) { return p->SetDisplayVariant(variant); } export void CreatureLib_Creature_ChangeStatBoost(Creature* p, CreatureLib::Library::Statistic stat, int8_t diffAmount) { p->ChangeStatBoost(stat, diffAmount); } export uint32_t CreatureLib_Creature_GetFlatStat(Creature* p, CreatureLib::Library::Statistic stat) { return p->GetFlatStat(stat); } export uint32_t CreatureLib_Creature_GetBoostedStat(Creature* p, CreatureLib::Library::Statistic stat) { return p->GetBoostedStat(stat); } export uint32_t CreatureLib_Creature_GetBaseStat(Creature* p, CreatureLib::Library::Statistic stat) { return p->GetBaseStat(stat); } export int8_t CreatureLib_Creature_GetStatBoost(Creature* p, CreatureLib::Library::Statistic stat) { return p->GetStatBoost(stat); } #undef SIMPLE_GET_FUNC #undef SIMPLE_GET_FUNC_SMART_PTR