#ifndef CREATURELIB_BATTLECREATURE_HPP #define CREATURELIB_BATTLECREATURE_HPP #include "../../Library/CreatureData/CreatureSpecies.hpp" #include "../../Library/Items/Item.hpp" #include "../ScriptHandling/ScriptAggregator.hpp" #include "../ScriptHandling/ScriptSet.hpp" #include "../ScriptHandling/ScriptSource.hpp" #include "DamageSource.hpp" #include "LearnedAttack.hpp" namespace CreatureLib::Battling { // Forward declare battle class class Battle; class BattleSide; class BattleLibrary; class Creature : public ScriptSource { protected: const BattleLibrary* _library; const Library::CreatureSpecies* _species; const Library::SpeciesVariant* _variant; const Library::CreatureSpecies* _displaySpecies = nullptr; const Library::SpeciesVariant* _displayVariant = nullptr; uint8_t _level; uint32_t _experience; uint32_t _uniqueIdentifier; Library::Gender _gender; uint8_t _coloring; const Library::Item* _heldItem; uint32_t _currentHealth; Library::StatisticSet _statBoost; Library::StatisticSet _flatStats; Library::StatisticSet _boostedStats; Battle* _battle = nullptr; BattleSide* _side = nullptr; bool _onBattleField = false; std::string _nickname = ""; CreatureLib::Library::TalentIndex _talentIndex; Script* _activeTalent = nullptr; bool _hasOverridenTalent; ConstString _overridenTalentName = ""_cnc; std::unordered_set _seenOpponents = {}; std::vector _attacks; Script* _status = nullptr; ScriptSet _volatile = {}; private: void OnFaint(); public: Creature(const BattleLibrary* library, const Library::CreatureSpecies* species, const Library::SpeciesVariant* variant, uint8_t level, uint32_t experience, uint32_t uid, Library::Gender gender, uint8_t coloring, const Library::Item* heldItem, std::string nickname, const Library::TalentIndex& talent, std::vector attacks); virtual ~Creature() { for (auto attack : _attacks) { delete attack; } delete _activeTalent; delete _status; }; virtual void Initialize() { RecalculateFlatStats(); _currentHealth = GetBoostedStat(Library::Statistic::Health); } inline const Library::CreatureSpecies* GetSpecies() const { return _species; } inline const Library::SpeciesVariant* GetVariant() const { return _variant; } inline uint8_t GetLevel() const { return _level; } inline uint32_t GetExperience() const { return _experience; } inline Library::Gender GetGender() const { return _gender; } inline uint8_t GetColoring() const { return _coloring; } inline bool HasHeldItem(const ConstString& name) const { return _heldItem != nullptr && _heldItem->GetName() == name; } inline bool HasHeldItem(uint32_t nameHash) const { return _heldItem != nullptr && _heldItem->GetName() == nameHash; } inline const Library::Item* GetHeldItem() const { return _heldItem; } void SetHeldItem(const ConstString& itemName); void SetHeldItem(uint32_t itemNameHash); inline void SetHeldItem(const Library::Item* item) { _heldItem = item; }; inline uint32_t GetCurrentHealth() const { return _currentHealth; } void SetBattleData(Battle* battle, BattleSide* side); Battle* GetBattle() const; BattleSide* GetBattleSide() const; void SetOnBattleField(bool value) { _onBattleField = value; } bool IsOnBattleField() const { return _onBattleField; } const std::string& GetNickname() const { return _nickname; } const ConstString& GetActiveTalent() const; [[nodiscard]] bool IsFainted() const; [[nodiscard]] const std::vector& GetTypes() const; [[nodiscard]] bool HasType(uint8_t type) const; uint32_t GetMaxHealth() const { return _boostedStats.GetHealth(); } void ChangeLevelBy(int8_t amount); void Damage(uint32_t damage, DamageSource source); void Heal(uint32_t amount, bool canRevive = false); void OverrideActiveTalent(const ConstString& talent); void AddExperience(uint32_t amount); void MarkOpponentAsSeen(Creature* creature) { _seenOpponents.insert(creature); } const std::unordered_set& GetSeenOpponents() const { return _seenOpponents; } void GetActiveScripts(std::vector& scripts) override; void ClearVolatileScripts(); void AddVolatileScript(const ConstString& name); void AddVolatileScript(Script* script); void RemoveVolatileScript(const ConstString& name); void RemoveVolatileScript(Script* script); bool HasVolatileScript(const ConstString& name) const; std::vector& GetAttacks() { return _attacks; } const Library::CreatureSpecies* GetDisplaySpecies() const; const Library::SpeciesVariant* GetDisplayVariant() const; const void SetDisplaySpecies(const Library::CreatureSpecies* species) { _displaySpecies = species; } const void SetDisplayVariant(const Library::SpeciesVariant* variant) { _displayVariant = variant; }; // region Stat APIs void ChangeStatBoost(Library::Statistic stat, int8_t diffAmount); [[nodiscard]] uint32_t GetFlatStat(Library::Statistic stat) const; [[nodiscard]] uint32_t GetBoostedStat(Library::Statistic stat) const; [[nodiscard]] uint32_t GetBaseStat(Library::Statistic stat) const; [[nodiscard]] int8_t GetStatBoost(Library::Statistic stat) const; void RecalculateFlatStats(); void RecalculateBoostedStats(); void RecalculateFlatStat(Library::Statistic); void RecalculateBoostedStat(Library::Statistic); // endregion }; } #endif // CREATURELIB_CREATURE_HPP