#ifdef TESTS_BUILD #include "../../extern/catch.hpp" #include "../../src/Battling/Library/BattleLibrary.hpp" using namespace CreatureLib::Core; using namespace CreatureLib::Library; using namespace CreatureLib::Battling; static BattleLibrary* __library = nullptr; static SpeciesLibrary* BuildSpeciesLibrary() { auto l = new SpeciesLibrary(); l->LoadSpecies("testSpecies1", new CreatureSpecies( 0, "testSpecies1", new SpeciesVariant("default", 1, 1, 10, {0, 1}, StatisticSet(10, 10, 10, 10, 10, 10), {"testTalent"}, {"testSecretTalent"}, new LearnableAttacks(100)), 0.5f, "testGrowthRate", 5, 100)); return l; } static AttackLibrary* BuildAttackLibrary() { auto l = new AttackLibrary(); l->LoadAttack("standard", new AttackData("standard", "normal", AttackCategory::Physical, 20, 100, 30, AttackTarget::AdjacentOpponent, 0, {})); l->LoadAttack("highPriority", new AttackData("highPriority", "normal", AttackCategory::Physical, 20, 100, 30, AttackTarget::AdjacentOpponent, 1, {})); l->LoadAttack("higherPriority", new AttackData("higherPriority", "normal", AttackCategory::Physical, 20, 100, 30, AttackTarget::AdjacentOpponent, 2, {})); l->LoadAttack("lowPriority", new AttackData("lowPriority", "normal", AttackCategory::Physical, 20, 100, 30, AttackTarget::AdjacentOpponent, -1, {})); return l; } static ItemLibrary* BuildItemLibrary() { auto l = new ItemLibrary(); return l; } static GrowthRateLibrary* BuildGrowthRateLibrary() { auto l = new GrowthRateLibrary(); return l; } static TypeLibrary* BuildTypeLibrary() { auto l = new TypeLibrary(); l->RegisterType("testType1"); l->RegisterType("testType2"); l->RegisterType("testType3"); return l; } static BattleLibrary* BuildLibrary() { auto l = new DataLibrary(LibrarySettings(100, 4), BuildSpeciesLibrary(), BuildAttackLibrary(), BuildItemLibrary(), BuildGrowthRateLibrary(), BuildTypeLibrary()); auto statCalc = new BattleStatCalculator(); auto battleLib = new BattleLibrary(l, statCalc, new DamageLibrary(), new CriticalLibrary(), new ScriptResolver()); return battleLib; } [[maybe_unused]] static BattleLibrary* GetLibrary() { if (__library == nullptr) { __library = BuildLibrary(); } return __library; } #endif