#include "../../src/Library/CreatureData/SpeciesVariant.hpp" #define export extern "C" using namespace CreatureLib::Library; using ConstString = Arbutils::CaseInsensitiveConstString; export SpeciesVariant* CreatureLib_SpeciesVariant_Construct( const char* name, float height, float weight, uint32_t baseExperience, uint8_t types[], size_t typeLength, uint16_t baseHealth, uint16_t baseAttack, uint16_t baseDefense, uint16_t baseMagicalAttack, uint16_t baseMagicalDefense, uint8_t baseSpeed, const char* talents[], size_t talentsLength, const char* secretTalents[], size_t secretTalentsLength, const LearnableAttacks* attacks) { auto talentsWrapped = std::vector(talentsLength); for (size_t i = 0; i < talentsLength; i++) { talentsWrapped[i] = ConstString(talents[i]); } auto secretTalentsWrapped = std::vector(secretTalentsLength); for (size_t i = 0; i < secretTalentsLength; i++) { secretTalentsWrapped[i] = ConstString(secretTalents[i]); } return new SpeciesVariant(Arbutils::CaseInsensitiveConstString(name), height, weight, baseExperience, std::vector(types, types + typeLength), CreatureLib::Core::StatisticSet(baseHealth, baseAttack, baseDefense, baseMagicalAttack, baseMagicalDefense, baseSpeed), talentsWrapped, secretTalentsWrapped, attacks); } export void CreatureLib_SpeciesVariant_Destruct(SpeciesVariant* p) { delete p; } #define SIMPLE_GET_FUNC(type, name, returnType) \ export returnType CreatureLib_##type##_##name(const CreatureLib::Library::type* p) { return p->name(); } export const char* CreatureLib_SpeciesVariant_GetName(SpeciesVariant* p) { return p->GetName().c_str(); } SIMPLE_GET_FUNC(SpeciesVariant, GetHeight, float); SIMPLE_GET_FUNC(SpeciesVariant, GetWeight, float); SIMPLE_GET_FUNC(SpeciesVariant, GetBaseExperience, uint32_t); SIMPLE_GET_FUNC(SpeciesVariant, GetTypeCount, size_t); export uint8_t CreatureLib_SpeciesVariant_GetType(SpeciesVariant* p, size_t index) { return p->GetType(index); } export uint32_t CreatureLib_SpeciesVariant_GetStatistic(SpeciesVariant* p, CreatureLib::Core::Statistic stat) { return p->GetStatistic(stat); } SIMPLE_GET_FUNC(SpeciesVariant, GetTalentCount, size_t); SIMPLE_GET_FUNC(SpeciesVariant, GetSecretTalentCount, size_t); export uint8_t CreatureLib_SpeciesVariant_GetTalent(SpeciesVariant* p, bool secret, uint8_t index) { return p->GetTalent(TalentIndex(secret, index)); } SIMPLE_GET_FUNC(SpeciesVariant, GetLearnableAttacks, const LearnableAttacks*); #undef SIMPLE_GET_FUNC