#ifdef TESTS_BUILD #include "../../../src/Battling/ScriptHandling/ScriptSource.hpp" #include using namespace CreatureLib; using namespace CreatureLib::Battling; class TestScript : public BattleScript { private: ArbUt::StringView _name; public: explicit TestScript(const ArbUt::StringView& name) : BattleScript(nullptr), _name(name){}; const ArbUt::StringView& GetName() const noexcept override { return _name; } void TestMethod(int& runCount) { runCount++; } BattleScript* Clone(const ArbUt::OptionalBorrowedPtr&) override { return new TestScript(_name); } }; class ScriptSourceWithScriptPtr : public ScriptSource { public: ArbUt::OptionalUniquePtr ScriptPtr = nullptr; protected: size_t ScriptCount() const override { return 1; } void GetActiveScripts(ArbUt::List& scripts) override { GetOwnScripts(scripts); } void GetOwnScripts(ArbUt::List& scripts) override { scripts.Append(ScriptWrapper::FromScript(&ScriptPtr)); } }; class ScriptSourceWithScriptSet : public ScriptSource { public: ScriptSet Set; protected: size_t ScriptCount() const override { return 1; } void GetActiveScripts(ArbUt::List& scripts) override { GetOwnScripts(scripts); } void GetOwnScripts(ArbUt::List& scripts) override { scripts.Append(ScriptWrapper::FromSet(&Set)); } }; TEST_CASE("Script source with unset script ptr.") { auto source = ScriptSourceWithScriptPtr(); auto scripts = source.GetScriptIterator(); ArbUt::BorrowedPtr next = (CreatureLib::Battling::BattleScript*)1; REQUIRE_FALSE(scripts.GetNext(next)); } TEST_CASE("Script source with script ptr being set.") { auto source = ScriptSourceWithScriptPtr(); source.ScriptPtr = new TestScript("foobar"); auto scripts = source.GetScriptIterator(); ArbUt::BorrowedPtr next = (CreatureLib::Battling::BattleScript*)1; REQUIRE(scripts.GetNext(next)); } TEST_CASE("Script source with script ptr being set after first iteration.") { auto source = ScriptSourceWithScriptPtr(); auto scripts = source.GetScriptIterator(); ArbUt::BorrowedPtr next = (CreatureLib::Battling::BattleScript*)1; REQUIRE_FALSE(scripts.GetNext(next)); source.ScriptPtr = new TestScript("foobar"); scripts = source.GetScriptIterator(); REQUIRE(scripts.GetNext(next)); } TEST_CASE("Script source with empty script set.") { auto source = ScriptSourceWithScriptSet(); auto scripts = source.GetScriptIterator(); scripts.Reset(); ArbUt::BorrowedPtr next = (CreatureLib::Battling::BattleScript*)1; REQUIRE_FALSE(scripts.GetNext(next)); } TEST_CASE("Script source with single item script set.") { auto source = ScriptSourceWithScriptSet(); auto s = new TestScript("foobar"); source.Set.Add(s); auto scripts = source.GetScriptIterator(); ArbUt::BorrowedPtr next = (CreatureLib::Battling::BattleScript*)1; REQUIRE(scripts.GetNext(next)); CHECK(next->GetName() == "foobar"); } TEST_CASE("Script source with multiple item script set.") { auto source = ScriptSourceWithScriptSet(); auto s = new TestScript("foobar"); auto s2 = new TestScript("foobar2"); source.Set.Add(s); source.Set.Add(s2); auto scripts = source.GetScriptIterator(); ArbUt::BorrowedPtr next = (CreatureLib::Battling::BattleScript*)1; REQUIRE(scripts.GetNext(next)); CHECK(next->GetName() == "foobar"); REQUIRE(scripts.GetNext(next)); CHECK(next->GetName() == "foobar2"); } #endif