#ifndef CREATURELIB_BATTLELIBRARY_HPP #define CREATURELIB_BATTLELIBRARY_HPP #include "../../Library/DataLibrary.hpp" #include "../ScriptHandling/ScriptResolver.hpp" #include "BattleStatCalculator.hpp" #include "CriticalLibrary.hpp" #include "DamageLibrary.hpp" #include "ExperienceLibrary.hpp" namespace CreatureLib::Battling { class BattleLibrary { const Library::DataLibrary* _staticLib = nullptr; BattleStatCalculator* _statCalculator = nullptr; DamageLibrary* _damageLibrary = nullptr; CriticalLibrary* _criticalLibrary = nullptr; ExperienceLibrary* _experienceLibrary = nullptr; ScriptResolver* _scriptResolver = nullptr; public: BattleLibrary(Library::DataLibrary* staticLib, BattleStatCalculator* statCalculator, DamageLibrary* damageLibrary, CriticalLibrary* criticalLibrary, ExperienceLibrary* experienceLibrary, ScriptResolver* scriptResolver); ~BattleLibrary(); [[nodiscard]] const Library::LibrarySettings& GetSettings() const; [[nodiscard]] const Library::SpeciesLibrary* GetSpeciesLibrary() const; [[nodiscard]] const Library::ItemLibrary* GetItemLibrary() const; [[nodiscard]] const Library::AttackLibrary* GetAttackLibrary() const; [[nodiscard]] const Library::TypeLibrary* GetTypeLibrary() const; [[nodiscard]] const Library::GrowthRateLibrary* GetGrowthRateLibrary() const { return _staticLib->GetGrowthRates(); } [[nodiscard]] const BattleStatCalculator* GetStatCalculator() const; [[nodiscard]] const DamageLibrary* GetDamageLibrary() const; [[nodiscard]] const CriticalLibrary* GetCriticalLibrary() const; [[nodiscard]] const ExperienceLibrary* GetExperienceLibrary() const { return _experienceLibrary; } [[nodiscard]] Script* LoadScript(ScriptResolver::ScriptCategory category, const std::string& scriptName) const; }; } #endif // CREATURELIB_BATTLELIBRARY_HPP