#include "../../src/Battling/EventHooks/EventData.hpp" #include "../Core.hpp" using namespace CreatureLib::Battling; export void CreatureLib_EventData_Destruct(const EventData* p) { delete p; } SIMPLE_GET_FUNC(EventData, GetKind, EventDataKind); BORROWED_GET_FUNC(DamageEvent, GetCreature, Creature*); SIMPLE_GET_FUNC(DamageEvent, GetDamageSource, DamageSource); SIMPLE_GET_FUNC(DamageEvent, GetOriginalHealth, uint32_t); SIMPLE_GET_FUNC(DamageEvent, GetNewHealth, uint32_t); export void CreatureLib_DamageEvent_Destruct(const DamageEvent* p) { delete p; } BORROWED_GET_FUNC(HealEvent, GetCreature, Creature*); SIMPLE_GET_FUNC(HealEvent, GetOriginalHealth, uint32_t); SIMPLE_GET_FUNC(HealEvent, GetNewHealth, uint32_t); export void CreatureLib_HealEvent_Destruct(const HealEvent* p) { delete p; } BORROWED_GET_FUNC(FaintEvent, GetCreature, Creature*); export void CreatureLib_FaintEvent_Destruct(const FaintEvent* p) { delete p; } export const char* CreatureLib_DisplayTextEvent_GetText(const DisplayTextEvent* p) { return p->GetText().c_str(); } export void CreatureLib_DisplayTextEvent_Destruct(const DisplayTextEvent* p) { delete p; }