#include "../../src/Battling/Models/ExecutingAttack.hpp" #include "Core.hpp" using namespace CreatureLib::Battling; export uint8_t CreatureLib_ExecutingAttack_Construct(ExecutingAttack*& out, Creature* const* targets, size_t targetCount, uint8_t numberHits, Creature* user, LearnedAttack* attack, Script* script) { Try(auto ls = ArbUt::List>(targetCount); for (size_t i = 0; i < targetCount; i++) { ls.Append(targets[i]); } auto s = std::unique_ptr