#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp" #include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp" #include "../../src/Battling/TurnChoices/PassTurnChoice.hpp" #include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp" #include "../Core.hpp" using namespace CreatureLib::Battling; export AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack, u8 sideIndex, u8 targetIndex) { return new AttackTurnChoice(user, attack, CreatureIndex(sideIndex, targetIndex)); } export void CreatureLib_AttackTurnChoice_Destruct(AttackTurnChoice* p) { delete p; } export FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); } export void CreatureLib_FleeTurnChoice_Destruct(AttackTurnChoice* p) { delete p; } export PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); } export void CreatureLib_PassTurnChoice_Destruct(AttackTurnChoice* p) { delete p; } export SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) { return new SwitchTurnChoice(user, newCreature); } export void CreatureLib_SwitchTurnChoice_Destruct(AttackTurnChoice* p) { delete p; } SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind) BORROWED_GET_FUNC(BaseTurnChoice, GetUser, Creature*) BORROWED_GET_FUNC(AttackTurnChoice, GetAttack, LearnedAttack*) SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind) export u8 CreatureLib_AttackTurnChoice_GetPriority(i8& out, AttackTurnChoice* p) { Try(out = p->GetPriority()); } SMART_GET_FUNC(AttackTurnChoice, GetAttackScript, BattleScript*) export u8 CreatureLib_AttackTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) { return p->GetTarget().GetSideIndex(); } export u8 CreatureLib_AttackTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) { return p->GetTarget().GetCreatureIndex(); } OPTIONAL_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*)