#include "../../src/Battling/Models/BattleParty.hpp" #include "../Core.hpp" using namespace CreatureLib::Battling; // Note that creatureIndices should be twice the size of numberOfIndices, and have index of side, index of creature on // side, one after the other. export u8 CreatureLib_BattleParty_Construct(BattleParty*& out, CreatureParty* p, u8 creatureIndices[], size_t numberOfIndices) { Try(ArbUt::List indices(numberOfIndices); for (size_t i = 0; i < numberOfIndices; i++) { indices.Append(CreatureIndex(creatureIndices[i * 2], creatureIndices[i * 2 + 1])); } out = new BattleParty(p, indices);) } export void CreatureLib_BattleParty_Destruct(const BattleParty* p) { delete p; } BORROWED_GET_FUNC(BattleParty, GetParty, CreatureParty*); export u8 CreatureLib_BattleParty_IsResponsibleForIndex(bool& out, const BattleParty* p, u8 side, u8 creature) { Try(out = p->IsResponsibleForIndex(side, creature);) } export bool CreatureLib_BattleParty_HasCreaturesNotInField(const BattleParty* p) { return p->HasCreaturesNotInField(); }