#include "TypeLibrary.hpp" #include using namespace CreatureLib::Library; uint8_t TypeLibrary::RegisterType(const ArbUt::StringView& key) { _types.Insert(key, _types.Count()); _effectiveness.Resize(_types.Count()); for (auto& eff : _effectiveness) { eff.Resize(_types.Count(), 1); } return _types.Count() - 1; } uint8_t TypeLibrary::RegisterType(uint32_t key) { _types.Insert(key, _types.Count()); _effectiveness.Resize(_types.Count()); for (auto& eff : _effectiveness) { eff.Resize(_types.Count(), 1); } return _types.Count() - 1; } void TypeLibrary::SetEffectiveness(uint8_t attacking, uint8_t defensive, float effectiveness) { _effectiveness[attacking][defensive] = effectiveness; }