#include "AttackData.hpp" CreatureLib::Library::AttackData::AttackData(const ArbUt::StringView& name, u8 type, CreatureLib::Library::AttackCategory category, u8 power, u8 accuracy, u8 baseUsage, CreatureLib::Library::AttackTarget target, i8 priority, const SecondaryEffect* effect, std::unordered_set flags) : _name(name), _type(type), _category(category), _basePower(power), _accuracy(accuracy), _baseUsages(baseUsage), _target(target), _priority(priority), _effect(effect), _flags(std::move(flags)) {}