#ifdef TESTS_BUILD #include #include "../../../extern/catch.hpp" #include "../../../src/Battling/ScriptHandling/ScriptSource.hpp" #include "../../../src/Battling/ScriptHandling/ScriptAggregator.hpp" using namespace CreatureLib; using namespace CreatureLib::Battling; class TestScript : public Script{ public: explicit TestScript(std::string name) : Script(std::move(name)){}; void TestMethod(int& runCount) { runCount++; } }; class ScriptSourceWithScriptPtr : public ScriptSource{ public: Script* ScriptPtr = nullptr; protected: void GetActiveScripts(std::vector &scripts) override { scripts.emplace_back(&ScriptPtr); } }; class ScriptSourceWithScriptSet : public ScriptSource{ public: ScriptSet Set; protected: void GetActiveScripts(std::vector &scripts) override { scripts.emplace_back(&Set); } }; TEST_CASE( "Script source with unset script ptr.", "[Battling, Scripting]" ) { auto source = ScriptSourceWithScriptPtr(); auto scripts = source.GetScriptIterator(); auto first = scripts.GetNext(); CHECK(first == nullptr); } TEST_CASE( "Script source with script ptr being set.", "[Battling, Scripting]" ) { auto source = ScriptSourceWithScriptPtr(); source.ScriptPtr = new Script("foobar"); auto scripts = source.GetScriptIterator(); auto first = scripts.GetNext(); CHECK(first != nullptr); delete source.ScriptPtr; } TEST_CASE( "Script source with script ptr being set after first iteration.", "[Battling, Scripting]" ) { auto source = ScriptSourceWithScriptPtr(); auto scripts = source.GetScriptIterator(); auto first = scripts.GetNext(); CHECK(first == nullptr); source.ScriptPtr = new Script("foobar"); scripts = source.GetScriptIterator(); first = scripts.GetNext(); CHECK(first != nullptr); delete source.ScriptPtr; } TEST_CASE( "Script source with empty script set.", "[Battling, Scripting]" ) { auto source = ScriptSourceWithScriptSet(); auto scripts = source.GetScriptIterator(); auto first = scripts.GetNext(); CHECK(first == nullptr); } TEST_CASE( "Script source with single item script set.", "[Battling, Scripting]" ) { auto source = ScriptSourceWithScriptSet(); auto s = new Script("foobar"); source.Set.Add(s); auto scripts = source.GetScriptIterator(); auto first = scripts.GetNext(); CHECK(first != nullptr); CHECK (first->GetName() == "foobar"); delete s; } TEST_CASE( "Script source with multiple item script set.", "[Battling, Scripting]" ) { auto source = ScriptSourceWithScriptSet(); auto s = new Script("foobar"); auto s2 = new Script("foobar2"); source.Set.Add(s); source.Set.Add(s2); auto scripts = source.GetScriptIterator(); auto first = scripts.GetNext(); CHECK(first != nullptr); CHECK (first->GetName() == "foobar"); auto second = scripts.GetNext(); CHECK(second != nullptr); CHECK (second->GetName() == "foobar2"); delete s; delete s2; } #endif