#include "../../src/Library/Attacks/AttackData.hpp" #include "../Core.hpp" using namespace CreatureLib::Library; export uint8_t CreatureLib_AttackData_Construct(AttackData*& out, const char* name, uint8_t type, AttackCategory category, uint8_t power, uint8_t accuracy, uint8_t baseUsage, AttackTarget target, int8_t priority, float effectChance, const char* effectName, EffectParameter* effectParameters[], size_t effectParameterCount, const char* flags[], size_t flagsCount) { Try({ std::unordered_set conversedFlags(flagsCount); for (size_t i = 0; i < flagsCount; i++) { conversedFlags.insert(ConstString::GetHash(flags[i])); } Arbutils::Collections::List effectParameterList(effectParameterCount); for (size_t i = 0; i < effectParameterCount; i++) { effectParameterList[i] = effectParameters[i]; } auto effect = new SecondaryEffect(effectChance, Arbutils::CaseInsensitiveConstString(effectName), effectParameterList); out = new AttackData(ConstString(name), type, category, power, accuracy, baseUsage, target, priority, effect, conversedFlags); }) }; export void CreatureLib_AttackData_Destruct(const AttackData* p) { delete p; } #define SIMPLE_GET_FUNC(type, name, returnType) \ export returnType CreatureLib_##type##_##name(const type* p) { return p->name(); } export const char* CreatureLib_AttackData_GetName(const AttackData* p) { return p->GetName().c_str(); } SIMPLE_GET_FUNC(AttackData, GetType, uint8_t); SIMPLE_GET_FUNC(AttackData, GetCategory, AttackCategory); SIMPLE_GET_FUNC(AttackData, GetBasePower, uint8_t); SIMPLE_GET_FUNC(AttackData, GetAccuracy, uint8_t); SIMPLE_GET_FUNC(AttackData, GetBaseUsages, uint8_t); SIMPLE_GET_FUNC(AttackData, GetTarget, AttackTarget); SIMPLE_GET_FUNC(AttackData, GetPriority, int8_t); export bool CreatureLib_AttackData_HasSecondaryEffect(const AttackData* p) { return p->HasSecondaryEffect(); } export float CreatureLib_AttackData_GetSecondaryEffectChance(const AttackData* p) { return p->GetSecondaryEffect()->GetChance(); } export const char* CreatureLib_AttackData_GetSecondaryEffectName(const AttackData* p) { return p->GetSecondaryEffect()->GetEffectName().c_str(); } export bool CreatureLib_AttackData_HasFlag(const AttackData* p, const char* key) { return p->HasFlag(ConstString::GetHash(key)); } #undef SIMPLE_GET_FUNC