#include "BattleSide.hpp" #include #include "../../Library/Exceptions/CreatureException.hpp" #include "Battle.hpp" using namespace CreatureLib::Battling; bool BattleSide::AllChoicesSet() const { return _choicesSet == _creaturesPerSide; } bool BattleSide::AllPossibleSlotsFilled() const { AssertNotNull(_battle) for (size_t i = 0; i < _creatures.Count(); i++) { auto c = _creatures[i]; if (c == nullptr || c->IsFainted()) { if (_battle->CanSlotBeFilled(_index, i)) return false; } } return true; } void BattleSide::ResetChoices() { _choicesSet = 0; for (uint8_t i = 0; i < _creaturesPerSide; i++) { _choices[i] = nullptr; } } const List& BattleSide::GetChoices() const { return _choices; } void BattleSide::SetChoice(BaseTurnChoice* choice) { AssertNotNull(choice) auto find = std::find(_creatures.begin(), _creatures.end(), choice->GetUser()); if (find == _creatures.end()) throw CreatureException("User not found"); uint8_t index = std::distance(_creatures.begin(), find); _choices[index] = choice; _choicesSet++; } void BattleSide::SetCreature(Creature* creature, uint8_t index) { auto old = _creatures[index]; if (old != nullptr) { old->SetOnBattleField(false); } _creatures[index] = creature; if (creature != nullptr) { creature->SetBattleData(_battle, this); creature->SetOnBattleField(true); } if (_battle == nullptr) return; for (auto side : _battle->GetSides()) { if (side == this) continue; for (auto c : side->GetCreatures()) { if (c != nullptr) { c->MarkOpponentAsSeen(creature); creature->MarkOpponentAsSeen(c); } } } } bool BattleSide::CreatureOnSide(const Creature* creature) const { AssertNotNull(creature) return std::find(_creatures.begin(), _creatures.end(), creature) != _creatures.end(); } Creature* BattleSide::GetCreature(uint8_t index) const { return _creatures[index]; } void BattleSide::GetActiveScripts(Arbutils::Collections::List& scripts) { scripts.Append(&_volatile); _battle->GetActiveScripts(scripts); } uint8_t BattleSide::GetRandomCreatureIndex() { // TODO: Consider adding parameter to only get index for available creatures. AssertNotNull(_battle) return _battle->GetRandom()->Get(_creaturesPerSide); }