#ifdef TESTS_BUILD #include "../../extern/catch.hpp" #include "../../src/Battling/Flow/TurnOrdering.hpp" #include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp" #include "../../src/Battling/TurnChoices/PassTurnChoice.hpp" #include "../TestLibrary/TestLibrary.hpp" using namespace CreatureLib; using namespace CreatureLib::Battling; TEST_CASE("Turn ordering: Attack before pass", "[Battling]") { auto lib = TestLibrary::Get(); auto learnedAttack = LearnedAttack(lib->GetAttackLibrary()->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown); auto choice1 = std::make_shared(nullptr); auto choice2 = std::make_shared(nullptr, &learnedAttack, CreatureIndex(0, 0)); auto vec = std::vector>{choice1, choice2}; auto rand = ArbUt::Random(); TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); vec = std::vector>{choice2, choice1}; TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); } TEST_CASE("Turn ordering: High priority goes before no priority", "[Battling]") { const auto& l = TestLibrary::Get()->GetAttackLibrary(); auto a1 = new LearnedAttack(l->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown); auto a2 = new LearnedAttack(l->Get("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown); auto choice1 = std::make_shared(nullptr, a1, CreatureIndex(0, 0)); auto choice2 = std::make_shared(nullptr, a2, CreatureIndex(0, 0)); auto vec = std::vector>{choice1, choice2}; auto rand = ArbUt::Random(); TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); vec = std::vector>{choice2, choice1}; TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); delete a1; delete a2; } TEST_CASE("Turn ordering: Higher priority goes before high priority", "[Battling]") { const auto& l = TestLibrary::Get()->GetAttackLibrary(); auto a1 = new LearnedAttack(l->Get("highPriority"_cnc.GetHash()), AttackLearnMethod::Unknown); auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown); auto choice1 = std::make_shared(nullptr, a1, CreatureIndex(0, 0)); auto choice2 = std::make_shared(nullptr, a2, CreatureIndex(0, 0)); auto vec = std::vector>{choice1, choice2}; auto rand = ArbUt::Random(); TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); vec = std::vector>{choice2, choice1}; TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); delete a1; delete a2; } TEST_CASE("Turn ordering: High priority goes before low priority", "[Battling]") { const auto& l = TestLibrary::Get()->GetAttackLibrary(); auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown); auto a2 = new LearnedAttack(l->Get("higherPriority"_cnc.GetHash()), AttackLearnMethod::Unknown); auto choice1 = std::make_shared(nullptr, a1, CreatureIndex(0, 0)); auto choice2 = std::make_shared(nullptr, a2, CreatureIndex(0, 0)); auto vec = std::vector>{choice1, choice2}; auto rand = ArbUt::Random(); TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); vec = std::vector>{choice2, choice1}; TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); delete a1; delete a2; } TEST_CASE("Turn ordering: No priority goes before low priority", "[Battling]") { const auto& l = TestLibrary::Get()->GetAttackLibrary(); auto a1 = new LearnedAttack(l->Get("lowPriority"_cnc.GetHash()), AttackLearnMethod::Unknown); auto a2 = new LearnedAttack(l->Get("standard"_cnc.GetHash()), AttackLearnMethod::Unknown); auto choice1 = std::make_shared(nullptr, a1, CreatureIndex(0, 0)); auto choice2 = std::make_shared(nullptr, a2, CreatureIndex(0, 0)); auto vec = std::vector>{choice1, choice2}; auto rand = ArbUt::Random(); TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); vec = std::vector>{choice2, choice1}; TurnOrdering::OrderChoices(vec); CHECK(vec[0] == choice2); CHECK(vec[1] == choice1); delete a1; delete a2; } #endif