#include "../../src/Battling/TurnChoices/AttackTurnChoice.hpp" #include "../../src/Battling/TurnChoices/FleeTurnChoice.hpp" #include "../../src/Battling/TurnChoices/ItemTurnChoice.hpp" #include "../../src/Battling/TurnChoices/PassTurnChoice.hpp" #include "../../src/Battling/TurnChoices/SwitchTurnChoice.hpp" #include "../Core.hpp" using namespace CreatureLib::Battling; export_func AttackTurnChoice* CreatureLib_AttackTurnChoice_Construct(Creature* user, LearnedAttack* attack, u8 sideIndex, u8 targetIndex) { return new AttackTurnChoice(user, attack, CreatureIndex(sideIndex, targetIndex)); } export_func void CreatureLib_AttackTurnChoice_Destruct(AttackTurnChoice* p) { delete p; } export_func FleeTurnChoice* CreatureLib_FleeTurnChoice_Construct(Creature* user) { return new FleeTurnChoice(user); } export_func void CreatureLib_FleeTurnChoice_Destruct(FleeTurnChoice* p) { delete p; } export_func PassTurnChoice* CreatureLib_PassTurnChoice_Construct(Creature* user) { return new PassTurnChoice(user); } export_func void CreatureLib_PassTurnChoice_Destruct(PassTurnChoice* p) { delete p; } export_func SwitchTurnChoice* CreatureLib_SwitchTurnChoice_Construct(Creature* user, Creature* newCreature) { return new SwitchTurnChoice(user, newCreature); } export_func void CreatureLib_SwitchTurnChoice_Destruct(SwitchTurnChoice* p) { delete p; } export_func ItemTurnChoice* CreatureLib_ItemTurnChoice_ConstructWithoutTarget(Creature* user, CreatureLib::Library::Item* item) { return new ItemTurnChoice(user, item, {}); } export_func ItemTurnChoice* CreatureLib_ItemTurnChoice_ConstructWithTarget(Creature* user, const CreatureLib::Library::Item* item, u8 targetSide, u8 targetIndex) { auto index = std::optional(CreatureIndex(targetSide, targetIndex)); return new ItemTurnChoice(user, item, index); } export_func void CreatureLib_ItemTurnChoice_Destruct(SwitchTurnChoice* p) { delete p; } SIMPLE_GET_FUNC(BaseTurnChoice, GetKind, TurnChoiceKind) BORROWED_GET_FUNC(BaseTurnChoice, GetUser, Creature*) BORROWED_GET_FUNC(AttackTurnChoice, GetAttack, LearnedAttack*) SIMPLE_GET_FUNC(AttackTurnChoice, GetKind, TurnChoiceKind) export_func u8 CreatureLib_AttackTurnChoice_GetPriority(i8& out, AttackTurnChoice* p) { Try(out = p->GetPriority()); } OPTIONAL_GET_FUNC(AttackTurnChoice, GetAttackScript, BattleScript*) export_func u8 CreatureLib_AttackTurnChoice_GetTargetSideIndex(const AttackTurnChoice* p) { return p->GetTarget().GetSideIndex(); } export_func u8 CreatureLib_AttackTurnChoice_GetTargetCreatureIndex(const AttackTurnChoice* p) { return p->GetTarget().GetCreatureIndex(); } OPTIONAL_GET_FUNC(SwitchTurnChoice, GetNewCreature, Creature*) SIMPLE_GET_FUNC(ItemTurnChoice, GetKind, TurnChoiceKind) BORROWED_GET_FUNC(ItemTurnChoice, GetItem, const CreatureLib::Library::Item*)