#include "../../src/Battling/ScriptHandling/ItemUseScript.hpp" #include "../Core.hpp" using namespace CreatureLib::Battling; export_func void CreatureLib_ItemUseScript_Destruct(ItemUseScript* p) { delete p; } export_func u8 CreatureLib_ItemUseScript_IsItemUsable(ItemUseScript* p, u8& out) { Try(out = p->IsItemUsable()) } export_func u8 CreatureLib_ItemUseScript_IsCreatureUseItem(ItemUseScript* p, u8& out) { Try(out = p->IsCreatureUseItem()) } export_func u8 CreatureLib_ItemUseScript_IsUseValidForCreature(ItemUseScript* p, Creature* creature, u8& out) { Try(out = p->IsUseValidForCreature(creature)) } export_func u8 CreatureLib_ItemUseScript_IsHoldable(ItemUseScript* p, u8& out) { Try(out = p->IsHoldable()) } export_func u8 CreatureLib_ItemUseScript_OnUse(ItemUseScript* p, Battle* battle) { Try(p->OnUse(battle)) } export_func u8 CreatureLib_ItemUseScript_OnCreatureUse(ItemUseScript* p, Creature* creature, bool isBattle) { Try(p->OnCreatureUse(creature, isBattle)) }