#include "../../src/Battling/Library/MiscLibrary.hpp" #include "../Core.hpp" using namespace CreatureLib::Battling; export MiscLibrary* CreatureLib_MiscLibrary_Construct() { return new MiscLibrary(); } export void CreatureLib_MiscLibrary_Destruct(const MiscLibrary* p) { delete p; } export uint8_t CreatureLib_MiscLibrary_IsCritical(bool& out, MiscLibrary* p, ExecutingAttack* attack, Creature* target, uint8_t hit) { Try(out = p->IsCritical(attack, target, hit);) }; export uint8_t CreatureLib_MiscLibrary_CanFlee(bool& out, MiscLibrary* p, FleeTurnChoice* switchChoice) { Try(out = p->CanFlee(switchChoice);) }; export uint8_t CreatureLib_MiscLibrary_ReplacementAttack(BaseTurnChoice*& out, MiscLibrary* p, Creature* user, uint8_t sideTarget, uint8_t creatureTarget) { Try(out = p->ReplacementAttack(user, CreatureIndex(sideTarget, creatureTarget));) };