#include "../../src/Battling/ScriptHandling/ItemUseScript.hpp" #include "../Core.hpp" using namespace CreatureLib::Battling; export void CreatureLib_ItemUseScript_Destruct(ItemUseScript* p) { delete p; } export uint8_t CreatureLib_ItemUseScript_IsItemUsable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsItemUsable()) } export uint8_t CreatureLib_ItemUseScript_IsCreatureUseItem(ItemUseScript* p, uint8_t& out) { Try(out = p->IsCreatureUseItem()) } export uint8_t CreatureLib_ItemUseScript_IsUseValidForCreature(ItemUseScript* p, Creature* creature, uint8_t& out) { Try(out = p->IsUseValidForCreature(creature)) } export uint8_t CreatureLib_ItemUseScript_IsHoldable(ItemUseScript* p, uint8_t& out) { Try(out = p->IsHoldable()) } export uint8_t CreatureLib_ItemUseScript_OnUse(ItemUseScript* p) { Try(p->OnUse()) } export uint8_t CreatureLib_ItemUseScript_OnCreatureUse(ItemUseScript* p, Creature* creature) { Try(p->OnCreatureUse(creature)) }