#include "../../src/Library/Attacks/AttackData.hpp" #include "../Core.hpp" using namespace CreatureLib::Library; export_func u8 CreatureLib_AttackData_Construct(AttackData*& out, const char* name, u8 type, AttackCategory category, u8 power, u8 accuracy, u8 baseUsage, AttackTarget target, i8 priority, float effectChance, const char* effectName, EffectParameter* effectParameters[], size_t effectParameterCount, const char* flags[], size_t flagsCount) { Try({ std::unordered_set conversedFlags(flagsCount); for (size_t i = 0; i < flagsCount; i++) { conversedFlags.insert(ArbUt::StringView::CalculateHash(flags[i])); } ArbUt::List effectParameterList(effectParameterCount); for (size_t i = 0; i < effectParameterCount; i++) { effectParameterList.Append(effectParameters[i]); } auto effect = new SecondaryEffect(effectChance, ArbUt::StringView(effectName), effectParameterList); out = new AttackData(ArbUt::StringView(name), type, category, power, accuracy, baseUsage, target, priority, effect, conversedFlags); }) }; export_func void CreatureLib_AttackData_Destruct(const AttackData* p) { delete p; } export_func const char* CreatureLib_AttackData_GetName(const AttackData* p) { return p->GetName().c_str(); } SIMPLE_GET_FUNC(AttackData, GetType, u8); SIMPLE_GET_FUNC(AttackData, GetCategory, AttackCategory); SIMPLE_GET_FUNC(AttackData, GetBasePower, u8); SIMPLE_GET_FUNC(AttackData, GetAccuracy, u8); SIMPLE_GET_FUNC(AttackData, GetBaseUsages, u8); SIMPLE_GET_FUNC(AttackData, GetTarget, AttackTarget); SIMPLE_GET_FUNC(AttackData, GetPriority, i8); export_func bool CreatureLib_AttackData_HasSecondaryEffect(const AttackData* p) { return p->HasSecondaryEffect(); } export_func float CreatureLib_AttackData_GetSecondaryEffectChance(const AttackData* p) { return p->GetSecondaryEffect()->GetChance(); } export_func const char* CreatureLib_AttackData_GetSecondaryEffectName(const AttackData* p) { return p->GetSecondaryEffect()->GetEffectName().c_str(); } export_func bool CreatureLib_AttackData_HasFlag(const AttackData* p, const char* key) { return p->HasFlag(ArbUt::StringView::CalculateHash(key)); }