#include "../../src/Library/EffectParameter.hpp" #include "../Core.hpp" using namespace CreatureLib::Library; export EffectParameter* CreatureLib_EffectParameter_FromBool(bool b) { return new EffectParameter(b); } export EffectParameter* CreatureLib_EffectParameter_FromInt(int64_t i) { return new EffectParameter(i); } export EffectParameter* CreatureLib_EffectParameter_FromFloat(float f) { return new EffectParameter(f); } export EffectParameter* CreatureLib_EffectParameter_FromString(const char* c) { return new EffectParameter(ArbUt::StringView(c)); } export void CreatureLib_EffectParameter_Destruct(const EffectParameter* p) { delete p; } export EffectParameterType CreatureLib_EffectParameter_GetType(const EffectParameter* p) { return p->GetType(); } export uint8_t CreatureLib_EffectParameter_AsBool(const EffectParameter* p, bool& out) { Try(out = p->AsBool();) } export uint8_t CreatureLib_EffectParameter_AsInt(const EffectParameter* p, int64_t& out) { Try(out = p->AsInt();) } export uint8_t CreatureLib_EffectParameter_AsFloat(const EffectParameter* p, float& out) { Try(out = p->AsFloat();) } export uint8_t CreatureLib_EffectParameter_AsString(const EffectParameter* p, const char*& out) { Try(out = p->AsString().c_str();) }