Deukhoofd
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94d9d4f3d2
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Performance improvement for running turns by reducing the number of lookups for the hitdata.
continuous-integration/drone/push Build is passing
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2020-04-25 20:20:30 +02:00 |
Deukhoofd
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7fd3687564
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Cleanup of ExecutingAttack, removing TargetData, and reducing the number of allocations needed.
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2020-04-25 20:09:20 +02:00 |
Deukhoofd
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8eb22ad68d
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Pass HitData as reference to damage calculation library, to prevent multiple lookup.
continuous-integration/drone/push Build is passing
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2020-04-25 16:51:10 +02:00 |
Deukhoofd
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0e874346bb
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Pass ExecutingAttack values by reference instead of pointer.
continuous-integration/drone/push Build is passing
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2020-04-25 16:04:17 +02:00 |
Deukhoofd
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75baf19ebd
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Cleanup
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2020-04-22 21:20:07 +02:00 |
Deukhoofd
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3dcefebee7
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Add ChangeEffectiveness script hook.
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2020-04-19 13:07:28 +02:00 |
Deukhoofd
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04bf061115
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Removed OnStatusMove hook, now just uses OnSecondaryEffect hook.
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2020-04-10 23:06:19 +02:00 |
Deukhoofd
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5ac2b7b3c9
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Turn SecondaryEffect class into pointer type, owned by AttackData.
continuous-integration/drone/push Build is passing
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2020-04-10 22:17:48 +02:00 |
Deukhoofd
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340520e0e3
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Reworks attack scripts to handle effect chance and effect name through data files.
continuous-integration/drone/push Build is passing
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2020-04-06 12:02:29 +02:00 |
Deukhoofd
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1e0d00d3b7
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Revert "Use smart pointers for basic libraries."
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This reverts commit 214ff819
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2020-04-04 13:37:06 +02:00 |
Deukhoofd
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214ff81992
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Use smart pointers for basic libraries.
continuous-integration/drone/push Build is passing
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2020-03-26 22:46:14 +01:00 |
Deukhoofd
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27288563cd
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Replace most collections with Arbutils collections for more safety.
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2020-03-22 19:21:40 +01:00 |
Deukhoofd
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f190121e74
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More Assertions to validate state correctness.
continuous-integration/drone/push Build is passing
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2020-03-22 15:35:58 +01:00 |
Deukhoofd
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899e432271
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Added lots of security using asserts.
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2020-03-22 13:42:26 +01:00 |
Deukhoofd
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a7b87ab4f8
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Merge Core library into Library, as with its utility functionality merged into Arbutils, it's becoming less and less useful.
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2020-03-22 10:11:53 +01:00 |
Deukhoofd
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ce2fc320bd
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Tweaks for Battle and ScriptSet, added Battle C interface.
continuous-integration/drone/push Build is passing
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2020-03-09 10:16:57 +01:00 |
Deukhoofd
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f22c23d593
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Make ScriptMacro a header instead of source file.
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2020-02-19 15:32:43 +01:00 |
Deukhoofd
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cd7ddcf78e
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Actually implement handling of StopBeforeAttack script hook
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2020-02-03 19:11:44 +01:00 |
Deukhoofd
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c6620021a7
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Fix issues.
continuous-integration/drone/push Build is passing
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2020-02-03 18:32:03 +01:00 |
Deukhoofd
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cc46cd46a7
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Commit TurnHandler from earlier revert.
continuous-integration/drone/push Build is passing
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2020-01-18 13:44:02 +01:00 |
Deukhoofd
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c3877e0151
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Make Script functions use pointers for out variables, instead of references.
continuous-integration/drone/push Build is passing
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2020-01-11 16:05:39 +01:00 |
Deukhoofd
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6ba708ad12
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Implements running from battle.
continuous-integration/drone/push Build is passing
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2019-12-15 11:52:10 +01:00 |
Deukhoofd
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c25d7b865e
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Implements creature switching as turn choice.
continuous-integration/drone/push Build is passing
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2019-12-14 12:15:30 +01:00 |
Deukhoofd
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7c642f7df5
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Fixes for damage calculations always using a base power of 0.
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2019-12-07 22:09:06 +01:00 |
Deukhoofd
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57f16bc420
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Better handling of filling empty slots.
continuous-integration/drone/push Build is passing
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2019-12-07 12:13:12 +01:00 |
Deukhoofd
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6f32d1245b
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Implemented and fixed all code required to run at least a single turn.
continuous-integration/drone/push Build is passing
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2019-12-05 12:56:41 +01:00 |
Deukhoofd
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a8730d983f
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Used ClangFormat style guide I'm happy with.
continuous-integration/drone/push Build is passing
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2019-11-28 12:55:22 +01:00 |
Deukhoofd
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3b685ae782
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Added layout for CreatureParty
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2019-11-28 12:16:03 +01:00 |
Deukhoofd
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aa356d74d7
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Set data for executing attacks.
continuous-integration/drone/push Build is passing
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2019-11-24 11:06:51 +01:00 |
Deukhoofd
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583bde3768
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Adds more script hooks
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2019-11-24 10:34:42 +01:00 |
Deukhoofd
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f6415fba27
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Added more script hooks
continuous-integration/drone/push Build is passing
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2019-11-23 11:53:00 +01:00 |
Deukhoofd
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3488784409
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Furter rework on script hooks, simplifying required logic.
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2019-11-10 14:32:05 +01:00 |
Deukhoofd
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f72fd5f905
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Make ExecutingAttack be a pointer, as we probably want to keep it around after it has finished executing.
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2019-11-09 13:18:45 +01:00 |
Deukhoofd
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96d1b6251f
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Implements OnSecondaryEffect script hook
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2019-11-09 13:09:39 +01:00 |
Deukhoofd
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aca3359c98
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Fixed compile error in OnAfterHits script hook.
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2019-11-09 12:57:12 +01:00 |
Deukhoofd
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658672a246
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More handling of script hooks.
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2019-11-09 12:55:48 +01:00 |
Deukhoofd
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ee14efe22e
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Implemented better script handling.
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2019-11-09 12:15:45 +01:00 |
Deukhoofd
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c3bfbb569e
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Initial setup for script hooks (likely to be revamped)
continuous-integration/drone/push Build is passing
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2019-11-08 18:45:43 +01:00 |
Deukhoofd
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beac87f981
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Reset choices on side when executing turn.
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2019-11-06 18:06:48 +01:00 |
Deukhoofd
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5fc2bf564a
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Support turn queue return prematurely when a creature is recalled, and the ability to resume it later.
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2019-11-06 18:04:00 +01:00 |
Deukhoofd
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2ecc5cfccd
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Implements critical calculation, fixes some library pointers being unset, causing segfaults.
continuous-integration/drone/push Build is failing
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2019-11-05 17:42:45 +01:00 |
Deukhoofd
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1848d7b617
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Implementation of damage calculation.
continuous-integration/drone/push Build was killed
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2019-11-05 14:31:54 +01:00 |
Deukhoofd
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db2a577a85
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Further implementation of types.
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2019-11-05 08:06:12 +01:00 |
Deukhoofd
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b4e08049ce
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Handle executing moves.
continuous-integration/drone/push Build is passing
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2019-11-03 13:47:50 +01:00 |
Deukhoofd
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fc675efdf5
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More work on basic turn layout.
continuous-integration/drone/push Build is passing
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2019-11-02 13:57:43 +01:00 |
Deukhoofd
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65f814b006
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Implemented better exceptions
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2019-10-31 13:26:56 +01:00 |
Deukhoofd
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ffba5fb24c
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Basic layout for turn execution
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2019-10-31 13:13:36 +01:00 |
Deukhoofd
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972af35ecf
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Initial support for ordering choices and getting them ready for execution.
continuous-integration/drone/push Build is passing
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2019-10-31 12:02:23 +01:00 |