CreatureLib/CInterface/Battling/CreatureParty.cpp

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#include "../../src/Battling/Models/CreatureParty.hpp"
#include "Core.hpp"
using namespace CreatureLib::Battling;
export CreatureParty* CreatureLib_CreatureParty_ConstructWithSize(size_t size) { return new CreatureParty(size); }
export CreatureParty* CreatureLib_CreatureParty_ConstructFromArray(Creature* creatures[], size_t size) {
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return new CreatureParty(ArbUt::List<Creature*>(creatures, creatures + size));
}
export void CreatureLib_CreatureParty_Destruct(const CreatureParty* p) { delete p; }
export uint8_t CreatureLib_CreatureParty_GetAtIndex(Creature*& out, const CreatureParty* p, size_t index) {
Try(out = p->GetAtIndex(index).GetRaw();)
}
export uint8_t CreatureLib_CreatureParty_Switch(CreatureParty* p, size_t a, size_t b) { Try(p->Switch(a, b);) }
export Creature* CreatureLib_CreatureParty_SwapInto(CreatureParty* p, size_t index, Creature* creature) {
return p->SwapInto(index, creature);
}
export bool CreatureLib_CreatureParty_HasAvailableCreatures(const CreatureParty* p) {
return p->HasAvailableCreatures();
}
export size_t CreatureLib_CreatureParty_GetLength(const CreatureParty* p) { return p->GetLength(); }
export Creature* const* CreatureLib_CreatureParty_GetParty(CreatureParty* p) { return p->GetParty().RawData(); }