633 lines
20 KiB
CoffeeScript
633 lines
20 KiB
CoffeeScript
@ItemData = ItemData = require './data_items.json'
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{Attachment, Status, VolatileAttachment} = require('../attachment')
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{Weather} = require '../../../shared/weather'
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{Protocol} = require '../../../shared/protocol'
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util = require '../util'
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@Item = Item = {}
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makeItem = (name, func) ->
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if name not of ItemData
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throw new Error("Cannot extend Item '#{name}' because it does not exist.")
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condensed = name.replace(/\s+/g, '')
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class Item[condensed] extends VolatileAttachment
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@displayName: name
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displayName: name
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item: true
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(this[property] = value for property, value of ItemData[name])
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func?.call(this)
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makePinchBerry = (name, hookName, func) ->
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if !func?
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func = hookName
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hookName = "update"
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makeItem name, ->
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this.eat = (battle, eater) ->
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func.call(this, battle, eater)
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this::[hookName] = ->
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fraction = (if @pokemon.hasAbility("Gluttony") then 1 else 2)
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activationHP = @pokemon.stat('hp') >> fraction
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if @pokemon.currentHP <= activationHP
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@constructor.eat(@battle, @pokemon)
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@pokemon.useItem()
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# TODO: If the stat is maxed, does anything special happen?
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# Is the berry still consumed?
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makeStatBoostBerry = (name, boosts) ->
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makePinchBerry name, (battle, eater) ->
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boostedStats = eater.boost(boosts)
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makeFlavorHealingBerry = (name, stat) ->
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makeItem name, ->
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this.eat = (battle, owner) ->
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if owner.heal(Math.floor(owner.stat('hp') / 8))
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battle.cannedText('BERRY_RESTORE', owner, this)
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if owner.natureBoost(stat) < 1.0
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owner.attach(Attachment.Confusion)
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this::update = ->
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if @pokemon.currentHP <= Math.floor(@pokemon.stat('hp') / 2) && @pokemon.canHeal()
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@constructor.eat(@battle, @pokemon)
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@pokemon.useItem()
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makeHealingBerry = (name, func) ->
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makeItem name, ->
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this.eat = (battle, owner) ->
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if owner.heal(func(owner))
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battle.cannedText('BERRY_RESTORE', owner, this)
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this::update = ->
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if @pokemon.currentHP <= Math.floor(@pokemon.stat('hp') / 2) && @pokemon.canHeal()
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@constructor.eat(@battle, @pokemon)
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@pokemon.useItem()
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makeTypeResistBerry = (name, type) ->
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makeItem name, ->
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this.eat = ->
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this::modifyBasePowerTarget = (move, user) ->
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return 0x1000 if move.getType(@battle, user, @pokemon) != type
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return 0x1000 if util.typeEffectiveness(type, @pokemon.types) <= 1 && type != 'Normal'
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@battle.cannedText('ITEM_WEAKEN', @constructor, @pokemon)
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@pokemon.useItem()
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return 0x800
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makeFeedbackDamageBerry = (name, klass) ->
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makeItem name, ->
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this.eat = ->
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this::afterBeingHit = (move, user, target) ->
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return if !move[klass]()
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return if target.isFainted()
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if user.damage(Math.floor(user.stat('hp') / 8))
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@battle.cannedText('POKEMON_HURT_BY_ITEM', user, target, @constructor)
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target.useItem()
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makeStatusCureBerry = (name, statuses...) ->
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makeItem name, ->
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this.eat = (battle, owner) ->
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for attachment in statuses
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if owner.cureAttachment(attachment, message: name)
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return true
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return false
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this::update = ->
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if @constructor.eat(@battle, @pokemon) then @pokemon.useItem()
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makeOrbItem = (name, species) ->
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makeItem name, ->
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this::modifyBasePower = (move, target) ->
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if @pokemon.species == species && move.type in @pokemon.types
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0x1333
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else
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0x1000
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makeStatusOrbItem = (name, status) ->
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makeItem name, ->
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this::endTurn = ->
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@pokemon.attach(status)
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makeTypeBoostItem = (name, type) ->
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makeItem name, ->
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this::modifyBasePower = (move, target) ->
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if move.type == type
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0x1333
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else
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0x1000
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# Same as makeTypeBoostItem, but sets item.plate = type.
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makePlateItem = (name, type) ->
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makeTypeBoostItem(name, type)
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makeItem(name, -> @plate = type)
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# Gem items are one-time use.
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GEM_BOOST_AMOUNT = GEM_BOOST_AMOUNT ? 0x1800
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makeGemItem = (name, type) ->
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makeItem name, ->
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this::modifyBasePower = (move, target) ->
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if move.type == type
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GEM_BOOST_AMOUNT
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else
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0x1000
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this::afterSuccessfulHit = (move, user, target) ->
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if move.type == type
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@battle.cannedText('GEM_BOOST', @constructor, move)
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user.useItem()
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makeChoiceItem = (name, func) ->
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makeItem name, ->
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this::initialize = ->
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@move = null
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this::beforeMove = (move, user, targets) ->
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@move = move
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true
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this::beginTurn = ->
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@pokemon.lockMove(@move) if @move?
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func.call(this)
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makeWeatherItem = (name, weather) ->
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makeItem name, ->
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@lengthensWeather = weather
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makeSpeciesBoostingItem = (name, speciesArray, statsHash) ->
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makeItem name, ->
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for stat, boost of statsHash
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capitalizedStat = stat[0].toUpperCase() + stat.substr(1)
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# TODO: Use modifiers
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this::["edit#{capitalizedStat}"] = (stat) ->
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isTransformed = @pokemon.has(Attachment.Transform)
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if @pokemon.species in speciesArray && !isTransformed
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Math.floor(stat * boost)
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else
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stat
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makeSpeciesCriticalItem = (name, species) ->
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makeItem name, ->
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this::criticalModifier = (sum) ->
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sum + (if @pokemon.species == species then 2 else 0)
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makeDelayItem = (name) ->
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makeItem name, ->
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this::afterTurnOrder = ->
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@battle.delay(@pokemon)
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makeEvasionItem = (name, ratio=0.9) ->
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makeItem name, ->
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this::editEvasion = (accuracy) ->
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Math.floor(accuracy * ratio)
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makeFlinchItem = (name) ->
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makeItem name, ->
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this::afterSuccessfulHit = (move, user, target) ->
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multiplier = (if user.hasAbility("Serene Grace") then 2 else 1)
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if move.flinchChance == 0 && !move.isNonDamaging() &&
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@battle.rng.next("flinch item chance") < .1 * multiplier
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target.attach(Attachment.Flinch)
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makeCriticalBoostItem = (name) ->
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makeItem name, ->
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this::criticalModifier = (sum) -> sum + 1
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makeBoostOnTypeItem = (name, type, boosts) ->
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stats = Object.keys(boosts)
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length = stats.length
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stats = stats.map (stat) ->
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stat[0].toUpperCase() + stat[1...length].replace(/[A-Z]/g, " $1")
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stats[length - 1] = "and #{stats[length - 1]}" if length >= 2
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stats = stats.join(", ") if length >= 3
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stats = stats.join(" ") if length == 2
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makeItem name, ->
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this::afterBeingHit = (move, user, target) ->
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if move.type == type
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@battle.cannedText('BERRY_RAISE_STAT', @constructor, user, stats)
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target.boost(boosts)
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target.useItem()
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makeBoostOnTypeItem 'Absorb Bulb', 'Water', specialAttack: 1
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makeOrbItem 'Adamant Orb', 'Dialga'
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makeFlavorHealingBerry 'Aguav Berry', "specialDefense"
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makeItem 'Air Balloon', ->
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this::initialize = ->
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@pokemon.tell(Protocol.POKEMON_ATTACH, @displayName)
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this::afterBeingHit = (move, user, target) ->
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return if move.isNonDamaging()
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@pokemon.tell(Protocol.POKEMON_UNATTACH, @displayName)
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target.removeItem()
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this::isImmune = (type) ->
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return true if type == 'Ground'
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makeStatBoostBerry 'Apicot Berry', specialDefense: 1
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makeStatusCureBerry 'Aspear Berry', Status.Freeze
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makeTypeResistBerry 'Babiri Berry', 'Steel'
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makeHealingBerry 'Berry Juice', -> 20
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makeTypeBoostItem 'Black Belt', 'Fighting'
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makeTypeBoostItem 'BlackGlasses', 'Dark'
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makeItem 'Black Sludge', ->
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this::endTurn = ->
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maxHP = @pokemon.stat('hp')
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if @pokemon.hasType('Poison')
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return if maxHP == @pokemon.currentHP
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amount = Math.floor(maxHP / 16)
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amount = 1 if amount == 0
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if @pokemon.heal(amount)
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@battle.cannedText('ITEM_RESTORE', @pokemon, @constructor)
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else
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amount = Math.floor(maxHP / 8)
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amount = 1 if amount == 0
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if @pokemon.damage(amount)
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@battle.cannedText('ITEM_SELF_HURT', @pokemon, @constructor)
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makeEvasionItem 'BrightPowder', 0.9
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makeGemItem 'Bug Gem', 'Bug'
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makeBoostOnTypeItem 'Cell Battery', 'Electric', attack: 1
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makeTypeBoostItem 'Charcoal', 'Fire'
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makeTypeResistBerry 'Charti Berry', 'Rock'
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makeStatusCureBerry 'Cheri Berry', Status.Paralyze
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makeStatusCureBerry 'Chesto Berry', Status.Sleep
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makeTypeResistBerry 'Chilan Berry', 'Normal'
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makeChoiceItem 'Choice Band', ->
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this::modifyAttack = (move) ->
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if move.isPhysical() then 0x1800 else 0x1000
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makeChoiceItem 'Choice Specs', ->
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this::modifyAttack = (move) ->
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if move.isSpecial() then 0x1800 else 0x1000
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makeChoiceItem 'Choice Scarf', ->
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this::editSpeed = (stat) ->
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Math.floor(stat * 1.5)
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makeTypeResistBerry 'Chople Berry', 'Fighting'
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makeTypeResistBerry 'Coba Berry', 'Flying'
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makeTypeResistBerry 'Colbur Berry', 'Dark'
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makePinchBerry 'Custap Berry', 'afterTurnOrder', (battle, eater) ->
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battle.cannedText('MOVE_FIRST', eater, this)
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battle.bump(eater)
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makeWeatherItem 'Damp Rock', Weather.RAIN
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makeGemItem 'Dark Gem', 'Dark'
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makeTypeBoostItem 'Dragon Fang', 'Dragon'
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makeGemItem 'Dragon Gem', 'Dragon'
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makePlateItem 'Draco Plate', 'Dragon'
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makePlateItem 'Dread Plate', 'Dark'
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makePlateItem 'Earth Plate', 'Ground'
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makeItem 'Eject Button', ->
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this::afterAllHitsTarget = (move, user) ->
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return if move.isNonDamaging()
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return if !@battle.forceSwitch(@pokemon)
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@battle.cannedText('EJECT_BUTTON', @pokemon)
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@pokemon.useItem()
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makeGemItem 'Electric Gem', 'Electric'
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makeItem 'Enigma Berry', ->
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this.eat = ->
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this::afterBeingHit = (move, user, target) ->
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return if util.typeEffectiveness(move.type, target.types) <= 1
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if target.heal(Math.floor(target.stat('hp') / 4))
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@battle.cannedText('BERRY_RESTORE', target, @constructor)
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target.useItem()
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makeItem 'Eviolite', ->
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this::editDefense = this::editSpecialDefense = (defense) ->
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return Math.floor(1.5 * defense) if @pokemon.nfe
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return defense
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makeItem 'Expert Belt', ->
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this::modifyAttack = (move, target) ->
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effectiveness = move.typeEffectiveness(@battle, @pokemon, target)
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return 0x1333 if effectiveness > 1
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return 0x1000
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makeGemItem 'Fighting Gem', 'Fighting'
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makeFlavorHealingBerry 'Figy Berry', "attack"
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makeGemItem 'Fire Gem', 'Fire'
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makePlateItem 'Fist Plate', 'Fighting'
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makeStatusOrbItem 'Flame Orb', Status.Burn
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makePlateItem 'Flame Plate', 'Fire'
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makeItem 'Float Stone', ->
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this::calculateWeight = (weight) ->
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Math.floor(weight / 2)
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makeGemItem 'Flying Gem', 'Flying'
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makeItem 'Focus Band', ->
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this::transformHealthChange = (amount, options) ->
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if amount >= @pokemon.currentHP && @battle.rng.randInt(0, 9, "focus band") == 0 &&
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options.source == 'move'
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@battle.cannedText('HANG_ON', @pokemon, @constructor)
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@pokemon.useItem()
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return @pokemon.currentHP - 1
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return amount
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makeItem 'Focus Sash', ->
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this::transformHealthChange = (amount, options) ->
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maxHP = @pokemon.stat('hp')
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if @pokemon.currentHP == maxHP && amount >= maxHP && options.source == 'move'
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@battle.cannedText('HANG_ON', @pokemon, @constructor)
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@pokemon.useItem()
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return maxHP - 1
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return amount
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makeDelayItem 'Full Incense'
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makeStatBoostBerry 'Ganlon Berry', defense: 1
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makeGemItem 'Ghost Gem', 'Ghost'
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makeGemItem 'Grass Gem', 'Grass'
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makeOrbItem 'Griseous Orb', 'Giratina'
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makeGemItem 'Ground Gem', 'Ground'
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makeTypeResistBerry 'Haban Berry', 'Dragon'
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makeTypeBoostItem 'Hard Stone', 'Rock'
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makeWeatherItem 'Heat Rock', Weather.SUN
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makeFlavorHealingBerry 'Iapapa Berry', "defense"
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makeGemItem 'Ice Gem', 'Ice'
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makePlateItem 'Icicle Plate', 'Ice'
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makeWeatherItem 'Icy Rock', Weather.HAIL
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makePlateItem 'Insect Plate', 'Bug'
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makePlateItem 'Iron Plate', 'Steel'
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makeFeedbackDamageBerry 'Jaboca Berry', 'isPhysical'
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makeTypeResistBerry 'Kasib Berry', 'Ghost'
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makeTypeResistBerry 'Kebia Berry', 'Poison'
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makeFlinchItem "King's Rock"
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makeDelayItem 'Lagging Tail'
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# TODO: What happens if the Pokemon already has Focus Energy?
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# Does the berry still get eaten? Same goes for the other stat berries.
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makePinchBerry 'Lansat Berry', (battle, eater) ->
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eater.attach(Attachment.FocusEnergy)
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makeEvasionItem 'Lax Incense', 0.9
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makeItem 'Leftovers', ->
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this::endTurn = ->
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maxHP = @pokemon.stat('hp')
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return if maxHP == @pokemon.currentHP
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amount = Math.floor(maxHP / 16)
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amount = 1 if amount == 0
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if @pokemon.heal(amount)
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@battle.cannedText('ITEM_RESTORE', @pokemon, @constructor)
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makeStatBoostBerry 'Liechi Berry', attack: 1
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makeItem 'Life Orb', ->
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this::modifyAttack = ->
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0x14CC
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this::afterAllHits = (move) ->
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return if move.isNonDamaging()
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if @pokemon.damage(Math.floor(@pokemon.stat('hp') / 10))
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@battle.cannedText('ITEM_SELF_HURT', @pokemon, @constructor)
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makeItem 'Light Clay' # Hardcoded in Attachment.Screen
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makeStatusCureBerry 'Lum Berry', Status.Paralyze, Status.Sleep, Status.Poison,
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Status.Toxic, Status.Burn, Status.Freeze, Attachment.Confusion
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makeOrbItem 'Lustrous Orb', 'Palkia'
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makeItem 'Macho Brace', ->
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this::editSpeed = (stat) ->
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Math.floor(stat / 2)
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makeTypeBoostItem 'Magnet', 'Electric'
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makeFlavorHealingBerry 'Mago Berry', "speed"
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makePlateItem 'Meadow Plate', 'Grass'
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makeItem 'Mental Herb', ->
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this.activate = (battle, pokemon) ->
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for effectName in [ 'Attract', 'Taunt', 'Encore', 'Torment', 'Disable' ]
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attachment = Attachment[effectName]
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if pokemon.has(attachment)
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battle.cannedText('MENTAL_HERB', pokemon)
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pokemon.unattach(attachment)
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return true
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return false
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this::update = ->
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if @constructor.activate(@battle, @pokemon)
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@pokemon.useItem()
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makeTypeBoostItem 'Metal Coat', 'Steel'
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makeItem 'Metronome', ->
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this::modifyBasePower = (move, target) ->
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attachment = @pokemon.get(Attachment.Metronome)
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layers = attachment?.layers || 0
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0x1000 + layers * 0x333
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this::afterSuccessfulHit = (move, user, target) ->
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user.attach(Attachment.Metronome, {move})
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makePinchBerry 'Micle Berry', (battle, eater) ->
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eater.attach(Attachment.MicleBerry)
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makePlateItem 'Mind Plate', 'Psychic'
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makeTypeBoostItem 'Miracle Seed', 'Grass'
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makeItem 'Muscle Band', ->
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this::modifyBasePower = (move, target) ->
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if move.isPhysical()
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0x1199
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else
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0x1000
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makeTypeBoostItem 'Mystic Water', 'Water'
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makeTypeBoostItem 'NeverMeltIce', 'Ice'
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makeGemItem 'Normal Gem', 'Normal'
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makeTypeResistBerry 'Occa Berry', 'Fire'
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makeTypeBoostItem 'Odd Incense', 'Psychic'
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makeHealingBerry 'Oran Berry', -> 10
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makeTypeResistBerry 'Passho Berry', 'Water'
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makeTypeResistBerry 'Payapa Berry', 'Psychic'
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makeStatusCureBerry 'Pecha Berry', Status.Toxic, Status.Poison
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makeStatusCureBerry 'Persim Berry', Attachment.Confusion
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makeStatBoostBerry 'Petaya Berry', specialAttack: 1
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makeTypeBoostItem 'Poison Barb', 'Poison'
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makeGemItem 'Poison Gem', 'Poison'
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makeGemItem 'Psychic Gem', 'Psychic'
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makeItem 'Quick Claw', ->
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this::afterTurnOrder = ->
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if @battle.rng.next("quick claw") < .2
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@battle.cannedText('MOVE_FIRST', @pokemon, @constructor)
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@battle.bump(@pokemon)
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makeStatusCureBerry 'Rawst Berry', Status.Burn
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makeFlinchItem "Razor Fang"
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makeItem 'Red Card', ->
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this::afterAllHitsTarget = (move, user) ->
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return if move.isNonDamaging()
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benched = user.team.getAliveBenchedPokemon()
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return if benched.length == 0
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@battle.cannedText('RED_CARD', @pokemon, user)
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@pokemon.useItem()
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return if user.shouldPhase(@battle, @pokemon) == false
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pokemon = @battle.rng.choice(benched)
|
|
index = user.team.indexOf(pokemon)
|
|
user.team.switch(user, index)
|
|
|
|
makeTypeResistBerry 'Rindo Berry', 'Grass'
|
|
makeGemItem 'Rock Gem', 'Rock'
|
|
|
|
makeItem 'Rocky Helmet', ->
|
|
this::isAliveCheck = -> true
|
|
|
|
this::afterBeingHit = (move, user, target) ->
|
|
if move.hasFlag("contact")
|
|
amount = Math.floor(user.stat('hp') / 6)
|
|
if user.damage(amount)
|
|
@battle.cannedText('POKEMON_HURT_BY_ITEM', user, target, @constructor)
|
|
|
|
makeTypeBoostItem 'Rock Incense', 'Rock'
|
|
makeTypeBoostItem 'Rose Incense', 'Grass'
|
|
makeFeedbackDamageBerry 'Rowap Berry', 'isSpecial'
|
|
makeStatBoostBerry 'Salac Berry', speed: 1
|
|
makeTypeBoostItem 'Sea Incense', 'Water'
|
|
makeTypeBoostItem 'Sharp Beak', 'Flying'
|
|
|
|
makeItem 'Shell Bell', ->
|
|
this::afterSuccessfulHit = (move, user, target, damage) ->
|
|
return if damage == 0
|
|
if user.heal(Math.floor(damage / 8))
|
|
@battle.cannedText('ITEM_RESTORE', user, @constructor)
|
|
|
|
makeTypeResistBerry 'Shuca Berry', 'Ground'
|
|
makeTypeBoostItem 'Silk Scarf', 'Normal'
|
|
makeTypeBoostItem 'SilverPowder', 'Bug'
|
|
makeHealingBerry 'Sitrus Berry', (owner) -> Math.floor(owner.stat('hp') / 4)
|
|
makePlateItem 'Sky Plate', 'Flying'
|
|
makeWeatherItem 'Smooth Rock', Weather.SAND
|
|
makeTypeBoostItem 'Soft Sand', 'Ground'
|
|
makeSpeciesBoostingItem 'Soul Dew', ["Latias", "Latios"],
|
|
specialAttack: 1.5, specialDefense: 1.5
|
|
makeTypeBoostItem 'Spell Tag', 'Ghost'
|
|
makePlateItem 'Splash Plate', 'Water'
|
|
makePlateItem 'Spooky Plate', 'Ghost'
|
|
|
|
# TODO: If there is no stat left to boost, is it still consumed?
|
|
makePinchBerry 'Starf Berry', (battle, eater) ->
|
|
stats = ["attack", "defense", "specialAttack", "specialDefense", "speed"]
|
|
stats = stats.filter((stat) -> eater.stages[stat] != 6)
|
|
return if stats.length == 0
|
|
index = battle.rng.randInt(0, stats.length - 1, "starf berry stat")
|
|
boosts = {}
|
|
boosts[stats[index]] = 2
|
|
boostedStats = eater.boost(boosts)
|
|
|
|
makeItem 'Sticky Barb', ->
|
|
this::afterBeingHit = (move, user, target) ->
|
|
return unless move.hasFlag("contact")
|
|
return if user.hasItem()
|
|
user.setItem(@constructor)
|
|
target.useItem()
|
|
|
|
this::endTurn = ->
|
|
@pokemon.damage(Math.floor(@pokemon.stat('hp') / 8))
|
|
|
|
makeGemItem 'Steel Gem', 'Steel'
|
|
makePlateItem 'Stone Plate', 'Rock'
|
|
makeTypeResistBerry 'Tanga Berry', 'Bug'
|
|
makeStatusOrbItem 'Toxic Orb', Status.Toxic
|
|
makePlateItem 'Toxic Plate', 'Poison'
|
|
makeTypeBoostItem 'TwistedSpoon', 'Psychic'
|
|
makeTypeResistBerry 'Wacan Berry', 'Electric'
|
|
makeGemItem 'Water Gem', 'Water'
|
|
makeTypeBoostItem 'Wave Incense', 'Water'
|
|
|
|
# TODO: What if White Herb is tricked onto a Pokemon? Are all boosts negated?
|
|
makeItem 'White Herb', ->
|
|
this.activate = (battle, pokemon) ->
|
|
triggered = false
|
|
boosts = {}
|
|
for stat, boost of pokemon.stages
|
|
if boost < 0
|
|
triggered = true
|
|
boosts[stat] = 0
|
|
if triggered
|
|
pokemon.setBoosts(boosts)
|
|
battle.cannedText('WHITE_HERB', pokemon)
|
|
return triggered
|
|
|
|
this::update = ->
|
|
if @constructor.activate(@battle, @pokemon)
|
|
@pokemon.useItem()
|
|
|
|
makeItem "Wide Lens", ->
|
|
this::editAccuracy = (accuracy) ->
|
|
Math.floor(accuracy * 1.1)
|
|
|
|
makeFlavorHealingBerry 'Wiki Berry', "specialAttack"
|
|
|
|
makeItem 'Wise Glasses', ->
|
|
this::modifyBasePower = (move, target) ->
|
|
if move.isSpecial()
|
|
0x1199
|
|
else
|
|
0x1000
|
|
|
|
makeTypeResistBerry 'Yache Berry', 'Ice'
|
|
makePlateItem 'Zap Plate', 'Electric'
|
|
|
|
makeItem 'Zoom Lens', ->
|
|
this::editAccuracy = (accuracy, move, target) ->
|
|
return Math.floor(accuracy * 1.2) if @battle.willMove(target)
|
|
return accuracy
|
|
|
|
makeSpeciesBoostingItem("DeepSeaTooth", ["Clamperl"], specialAttack: 2)
|
|
makeSpeciesBoostingItem("DeepSeaScale", ["Clamperl"], specialDefense: 2)
|
|
makeSpeciesBoostingItem("Light Ball", ["Pikachu"], attack: 2, specialAttack: 2)
|
|
makeSpeciesBoostingItem("Thick Club", ["Cubone", "Marowak"], attack: 2)
|
|
makeSpeciesBoostingItem("Metal Powder", ["Ditto"],
|
|
defense: 2, specialDefense: 2)
|
|
makeSpeciesBoostingItem("Quick Powder", ["Ditto"], speed: 2)
|
|
|
|
makeSpeciesCriticalItem "Lucky Punch", "Chansey"
|
|
makeSpeciesCriticalItem "Stick", "Farfetch'd"
|
|
|
|
makeCriticalBoostItem 'Razor Claw'
|
|
makeCriticalBoostItem 'Scope Lens'
|
|
|
|
makeItem 'Iron Ball', ->
|
|
this::editSpeed = (stat) ->
|
|
Math.floor(stat / 2)
|
|
|
|
this::isImmune = (type) ->
|
|
return false if type == 'Ground'
|
|
|
|
makeItem 'Leppa Berry', ->
|
|
this.eat = (battle, eater) ->
|
|
for move in eater.moves
|
|
if eater.pp(move) == 0
|
|
eater.setPP(move, 10)
|
|
break
|
|
|
|
this::update = ->
|
|
if @pokemon.lastMove? && @pokemon.pp(@pokemon.lastMove) == 0
|
|
@constructor.eat(@battle, @pokemon)
|
|
@pokemon.useItem()
|
|
|
|
# TODO: Implement Nature Power and implement eat there.
|
|
for berry in "Belue Berry, Bluk Berry, Cornn Berry, Durin Berry, Grepa Berry,
|
|
Hondew Berry, Kelpsy Berry, Magost Berry, Nanab Berry,
|
|
Nomel Berry, Pamtre Berry, Pinap Berry, Pomeg Berry, Qualot Berry,
|
|
Rabuta Berry, Razz Berry, Spelon Berry, Tamato Berry,
|
|
Watmel Berry, Wepear Berry".split(/,\s+/)
|
|
makeItem berry, ->
|
|
this.eat = ->
|
|
|
|
# Ensure we aren't purposefully missing berries that need an `eat` function.
|
|
for name, item of Item
|
|
if item.type == 'berries' && 'eat' not of item
|
|
console.warn "Note: Item '#{item.displayName}' does not have `eat` implemented."
|
|
|
|
# Make all leftover items
|
|
for itemName of ItemData
|
|
makeItem(itemName) if itemName.replace(/\s+/, '') not of Item
|