354 lines
10 KiB
CoffeeScript
354 lines
10 KiB
CoffeeScript
class @Pokemon extends Backbone.Model
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defaults: =>
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moves: []
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percent: 100
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ivs:
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hp: 31
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attack: 31
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defense: 31
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specialAttack: 31
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specialDefense: 31
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speed: 31
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evs:
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hp: 0
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attack: 0
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defense: 0
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specialAttack: 0
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specialDefense: 0
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speed: 0
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initialize: (attributes={}) ->
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# History lesson: We stored species under `name`. Now that we support
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# nicknames, we need the `name` freed up. However, teams are saved to the
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# server using the old scheme. Therefore we need to do a simple check for
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# the existence of `species`; if it exists, do nothing. If not, use `name`.
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@set('species', @get('name')) if !@has('species') && @has('name')
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@set('forme', 'default') unless @has('forme')
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@set('illu', false)
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@normalizeStats(@get('ivs'), 31)
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@normalizeStats(@get('evs'), 0)
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@resetBoosts()
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@isNull = false
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# Skip teambuilder-specific properties.
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return if @get('teambuilder') != true
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@on 'change:ivs', (model, ivs)=>
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type = HiddenPower.BW.type(ivs).toLowerCase()
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@set("hiddenPowerType", type, silent: true)
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@on 'change:hiddenPowerType', (model, type) =>
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hpIVs = HiddenPower.BW.ivs[type.toLowerCase()]
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ivs = @get('ivs')
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for stat, iv of ivs
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ivs[stat] = hpIVs[stat] || 31
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@set('ivs', ivs, silent: true)
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@set('ability', @getAbilities()[0]) unless attributes.ability
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@set('level', @getGeneration.maxLevel) unless attributes.level
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@set('happiness', 100) if isNaN(attributes.happiness)
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@set('nature', 'Hardy') unless attributes.nature
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hiddenPowerType = HiddenPower.BW.type(@get('ivs')).toLowerCase()
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@set('hiddenPowerType', hiddenPowerType, silent: true)
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# If there is no gender set and only one possiblity, set the gender
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unless @has('gender')
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genders = @getGenders()
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@set('gender', genders[0], silent: true) if genders.length == 1
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resetBoosts: ->
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@set 'stages',
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hp: 0
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attack: 0
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defense: 0
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specialAttack: 0
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specialDefense: 0
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speed: 0
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accuracy: 0
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evasion: 0
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normalizeStats: (hash, defaultValue) ->
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stats = [ "hp", "attack", "defense", "specialAttack",
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"specialDefense", "speed"]
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for stat in stats
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hash[stat] ?= defaultValue
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getName: ->
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sanitizedName = $('<div/>').text(@get('name')).html()
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sanitizedName = sanitizedName.replace(
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/[\u0300-\u036F\u20D0-\u20FF\uFE20-\uFE2F]/g, '')
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sanitizedName
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getGeneration: (generation) ->
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gen = generation || @collection?.generation || DEFAULT_GENERATION
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gen = gen.toUpperCase()
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window.Generations[gen]
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getSpecies: ->
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@getGeneration().SpeciesData[@get('species')]
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getItem: ->
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@getGeneration().ItemData[@get('item')]
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getForme: (forme, generation) ->
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forme ||= @get('forme')
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@getGeneration(generation).FormeData[@get('species')]?[forme]
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getFormes: ->
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(forme for forme of @getGeneration().FormeData[@get('species')])
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# Returns all non-battle only formes
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getSelectableFormes: ->
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_(@getFormes()).reject((forme) => @getForme(forme).isBattleOnly)
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# Returns all mega formes
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getMegaFormes: ->
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_(@getFormes()).reject((forme) => forme.indexOf('mega') != 0)
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getAbilities: ->
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forme = @getForme()
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abilities = _.clone(forme.abilities)
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abilities.push(forme.hiddenAbility) if forme.hiddenAbility
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_.unique(abilities)
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getGenders: ->
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species = @getSpecies()
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genders = []
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switch species.genderRatio
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when -1
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genders.push("Genderless")
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when 0
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genders.push("M")
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when 8
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genders.push("F")
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else
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genders.push("M", "F")
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genders
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hasSelectedMove: (moveName) ->
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moveName && moveName in @moves
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getMovepool: ->
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{SpeciesData, MoveData} = @getGeneration()
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generation = GENERATION_TO_INT[@collection?.generation || DEFAULT_GENERATION]
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learnset = learnableMoves(window.Generations, @attributes, generation)
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# Map each move name to a move object
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return _(learnset).map (moveName) ->
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move = _(MoveData[moveName]).clone()
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move['name'] = moveName
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move
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getTotalEVs: (options = {}) ->
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total = 0
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for stat, value of @get("evs")
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total += value if stat != options.exclude
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total
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getTeam: =>
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@collection?.parents[0]
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setIv: (stat, value) ->
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ivs = _.clone(@get("ivs"))
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ivs[stat] = value
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@set("ivs", ivs) # trigger change event
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setEv: (stat, value) ->
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evs = _.clone(@get("evs"))
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value = value - (value % 4)
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evs[stat] = value
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@set("evs", evs) # trigger change event
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value
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iv: (stat) ->
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@get("ivs")[stat] ? 31
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ev: (stat) ->
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@get("evs")[stat] ? 0
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natureBoost: (stat) ->
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nature = @get('nature')?.toLowerCase()
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if nature of natures
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natures[nature][stat] || 1
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else
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1
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base: (key) ->
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forme = @getForme()
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base = forme["stats"][key]
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stat: (key) ->
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base = @base(key)
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return 1 if base == 1 # For Shedinja. key doesn't have to be hp.
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level = @get('level') || @getGeneration.maxLevel
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iv = @iv(key)
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ev = Math.floor(@ev(key) / 4)
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total = if key == 'hp'
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Math.floor((2 * base + iv + ev) * (level / 100) + level + 10)
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else
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Math.floor(((2 * base + iv + ev) * (level / 100) + 5) * @natureBoost(key))
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# Returns the natures that this pokemon can use
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# The natures are returned as a list of [id, value] values
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# to populate a dropdown field.
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# TODO: Should this be needed in more places, return Nature objects instead
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getNatures: ->
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natureResults = []
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for nature, stats of natures
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name = nature[0].toUpperCase() + nature.substr(1)
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invertedStats = _(stats).invert()
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label = name
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if invertedStats[PLUS]
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# This nature has an effect, so update the label
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plusStat = statAbbreviations[invertedStats[PLUS]]
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minusStat = statAbbreviations[invertedStats[MINUS]]
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label = "#{name} (+#{plusStat}, -#{minusStat})"
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natureResults.push [name, label]
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return natureResults
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getPBV: ->
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gen = @getGeneration()
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PokeBattle.PBV.determinePBV(gen, @attributes)
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getTier: ->
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gen = @getGeneration()
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PokeBattle.Tier.determineTier(gen, @attributes)
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setPP: (moveIndex, newPP) ->
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array = _.clone(@get('pp'))
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array[moveIndex] = newPP
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@set('pp', array)
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getPercentHP: ->
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Math.max(@get('percent'), 0)
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getHPColor: ->
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percent = @getPercentHP()
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switch
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when percent <= 20 then 'red'
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when percent <= 50 then 'yellow'
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else 'green'
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isFainted: ->
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@get('percent') <= 0
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getStatus: ->
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status = @get('status')
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if status
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"#{status[0].toUpperCase()}#{status.substr(1)}"
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else
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"Healthy"
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canMegaEvolve: ->
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# TODO: Refactor this to use getPossibleMegaForme()
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# I didn't feel like making the change and testing it while implementing getPossibleMegaForme()
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if @get('species') == "Rayquaza" and "Dragon Ascent" in @get('moves')
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return true
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item = @getItem()
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return false if item.type != 'megastone'
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[ species, forme ] = item.mega
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return false if @get('species') != species || @get('forme') != 'default'
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return true
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getPossibleMegaForme: ->
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item = @getItem()
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return null if item?.type != 'megastone'
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[ species, forme ] = item.mega
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return forme if @get('species') == species && @get('forme') == 'default'
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return null
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# Returns the complete web address to the pokedex link for this pokemon.
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# For this project, this leads to our website at http://www.pokebattle.com,
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# but if you want it to lead somewhere else, edit this function.
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getPokedexUrl: ->
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# todo: move this function to /shared, or use an actual slugify library
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slugify = (str) ->
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str.toLowerCase().replace(/[^a-z0-9]/g, '-').replace(/\-{2,}/g, '-')
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slugSpecies = slugify(@get('species'))
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slugForme = slugify(@get('forme'))
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"//pokebattle.com/dex/pokemon/#{slugSpecies}/#{slugForme}"
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getIllu: ->
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@get('illu')
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setIllu: (y) ->
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@set('illu', y)
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toJSON: ->
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attributes = _.clone(@attributes)
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delete attributes.gender if attributes.gender == 'Genderless'
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delete attributes.hiddenPowerType
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delete attributes.teambuilder
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attributes
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# TODO: These shortenings really should be stored somewhere else.
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statAbbreviations =
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'hp' : 'HP'
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'attack' : 'Atk'
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'defense' : 'Def'
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'specialAttack' : 'SAtk'
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'specialDefense' : 'SDef'
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'speed' : 'Spe'
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# A hash that keys a nature with the stats that it boosts.
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# Neutral natures are ignored.
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# TODO: .yml-ify these.
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PLUS = 1.1
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MINUS = 0.9
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natures =
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lonely: {attack: PLUS, defense: MINUS}
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brave: {attack: PLUS, speed: MINUS}
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adamant: {attack: PLUS, specialAttack: MINUS}
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naughty: {attack: PLUS, specialDefense: MINUS}
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bold: {defense: PLUS, attack: MINUS}
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relaxed: {defense: PLUS, speed: MINUS}
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impish: {defense: PLUS, specialAttack: MINUS}
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lax: {defense: PLUS, specialDefense: MINUS}
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timid: {speed: PLUS, attack: MINUS}
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hasty: {speed: PLUS, defense: MINUS}
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jolly: {speed: PLUS, specialAttack: MINUS}
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naive: {speed: PLUS, specialDefense: MINUS}
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modest: {specialAttack: PLUS, attack: MINUS}
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mild: {specialAttack: PLUS, defense: MINUS}
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quiet: {specialAttack: PLUS, speed: MINUS}
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rash: {specialAttack: PLUS, specialDefense: MINUS}
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calm: {specialDefense: PLUS, attack: MINUS}
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gentle: {specialDefense: PLUS, defense: MINUS}
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sassy: {specialDefense: PLUS, speed: MINUS}
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careful: {specialDefense: PLUS, specialAttack: MINUS}
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hardy: {}
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docile: {}
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serious: {}
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bashful: {}
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quirky: {}
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class @NullPokemon extends Pokemon
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initialize: ->
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@set('species', null)
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@set('forme', 'default')
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@isNull = true
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getNatures: -> []
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getPBV: -> 0
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base: -> 0
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stat: -> null
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iv: -> null
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ev: -> null
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getSpecies: ->
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id: 0
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genderRatio: -1
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generation: 1
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getForme: ->
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@getFormes()['default']
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getFormes: ->
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default:
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abilities: []
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hiddenAbility: null
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isBattleOnly: false
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learnset: {}
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types: [] |