BattleSim/shared/canned_text.coffee

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CannedText =
bw:
en:
MOVE_MISS: "$p avoided the attack!"
MOVE_FAIL: "But it failed!"
SUPER_EFFECTIVE: "It's super effective!"
NOT_VERY_EFFECTIVE: "It's not very effective..."
CRITICAL_HIT: "A critical hit!"
GOT_HIT: "$p took $1% damage!"
DRAIN: "$p had its energy drained!"
ABSORB: "$p absorbed some HP!"
NO_TARGET: "But there was no target..."
RECOIL: "$p was hit by recoil!"
IMMUNITY: "But it doesn't affect $p..."
FLINCH: "$p flinched!"
IS_CONFUSED: "$p is confused!"
CONFUSION_START: "$p became confused!"
CONFUSION_END: "$p snapped out of confusion!"
CONFUSION_HURT_SELF: "$p hurt itself in confusion!"
FATIGUE: "$p became confused due to fatigue!"
NO_MOVES_LEFT: "$p has no moves left!"
NO_PP_LEFT: "But there was no PP left for the move!"
SUN_START: "The sunlight turned harsh!"
RAIN_START: "It started to rain!"
SAND_START: "A sandstorm kicked up!"
HAIL_START: "It started to hail!"
SUN_END: "The sunlight faded."
RAIN_END: "The rain stopped."
SAND_END: "The sandstorm subsided."
HAIL_END: "The hail stopped."
SAND_CONTINUE: "The sandstorm rages."
HAIL_CONTINUE: "The hail crashes down."
SAND_HURT: "$p is buffeted by the sandstorm!"
HAIL_HURT: "$p is buffeted by the hail!"
DISABLE_START: "$p's $m was disabled!"
DISABLE_CONTINUE: "$p's $m is disabled!"
DISABLE_END: "$p is no longer disabled!"
YAWN_BEGIN: "$p grew drowsy!"
TAUNT_START: "$p fell for the taunt!"
TAUNT_PREVENT: "$p can't use $m after the taunt!"
TAUNT_END: "$p's taunt wore off!"
WISH_END: "$1's wish came true!"
PERISH_SONG_START: "All Pokemon hearing the song will faint in three turns!"
PERISH_SONG_CONTINUE: "$p's perish count fell to $1!"
TAILWIND_END: "The tailwind petered out!"
ENCORE_END: "$p's Encore ended!"
TORMENT_START: "$p was subjected to Torment!"
SPIKES_START: "Spikes were scattered all around $ts's feet!"
SPIKES_HURT: "$p is hurt by the spikes!"
SPIKES_END: "The spikes disappeared from around $ts's feet!"
STEALTH_ROCK_START: "Pointed stones float in the air around $ts!"
STEALTH_ROCK_HURT: "Pointed stones dug into $p!"
STEALTH_ROCK_END: "The pointed stones disappeared from around $ts!"
TOXIC_SPIKES_START: "Poison spikes were scattered all around $ts's feet!"
TOXIC_SPIKES_END: "The poison spikes disappeared from around $ts's feet!"
TRAP_HURT: "$p is hurt by $m!"
LEECH_SEED_START: "$p was seeded!"
LEECH_SEED_HURT: "$p's health is sapped by Leech Seed!"
PROTECT_CONTINUE: "$p protected itself!"
DESTINY_BOND_START: "$p is trying to take its foe down with it!"
DESTINY_BOND_CONTINUE: "$p took its attacker down with it!"
SUBSTITUTE_START: "$p put in a substitute!"
SUBSTITUTE_EXISTS: "$p already has a substitute!"
SUBSTITUTE_WEAK: "It was too weak to make a substitute!"
SUBSTITUTE_END: "$p's substitute faded!"
SUBSTITUTE_HURT: "The substitute took damage for $p!"
BOUNCE_MOVE: "$p bounced the $m back!"
TRICK_ROOM_START: "$p twisted the dimensions!"
TRICK_ROOM_END: "The twisted dimensions returned to normal!"
PARALYZE_START: '$p was paralyzed!'
FREEZE_START: '$p was frozen!'
POISON_START: '$p was poisoned!'
TOXIC_START: '$p was badly poisoned!'
SLEEP_START: '$p fell asleep!'
BURN_START: '$p was burned!'
PARALYZE_CONTINUE: '$p is fully paralyzed!'
FREEZE_CONTINUE: "$p is frozen solid!"
POISON_CONTINUE: "$p was hurt by poison!"
SLEEP_CONTINUE: "$p is fast asleep."
BURN_CONTINUE: "$p was hurt by its burn!"
RECOVER_HP: "$p's HP was restored."
TRICK_START: "$p switched items with its target!"
TRICK_END: "$p obtained one $i!"
THIEF_START: "$p stole $p's $i!"
RESET_STATS: "$p's stat changes were removed!"
RESET_ALL_STATS: "All stat changes were eliminated!"
JUMP_KICK_MISS: "$p kept going and crashed!"
FREE_FROM: "$p was freed from $1!"
TRANSFORM: '$p transformed!'
TRANSFORM_INTO: '$p transformed into $p!'
TRANSFORM_TYPE: "$p transformed into the $y type!"
ACQUIRE_ABILITY: "$p acquired $a!"
REFLECT_START: "Reflect raised $ts's defense!"
LIGHT_SCREEN_START: "Light Screen raised $ts's special defense!"
REFLECT_END: "$ts's Reflect wore off!"
LIGHT_SCREEN_END: "$ts's Light Screen wore off!"
STICKY_WEB_START: "A sticky web has been laid out beneath $ts's feet!"
STICKY_WEB_CONTINUE: "$p was caught in a sticky web!"
STICKY_WEB_END: "The sticky web has disappeared from beneath $ts's feet!"
RATING_UPDATE: "$t's rating: $1 -> $2"
KNOCK_OFF: "$p knocked off $p's $i!"
PAIN_SPLIT: "The battlers shared their pain!"
PAY_DAY: "Coins were scattered everywhere!"
PSYCH_UP: "$p copied $p's stat changes!"
MENTAL_HERB: "$p used its Mental Herb to come back to its senses!"
WHITE_HERB: "$p restored its status using its White Herb!"
RED_CARD: "$p held up its Red Card against $p!"
EJECT_BUTTON: "$p is switched out with the Eject Button!"
HANG_ON: "$p hung on using its $i!"
MOVE_FIRST: "$p's $i let it move first!"
SAFEGUARD_START: "$t's team became cloaked in a mystical veil!"
SAFEGUARD_END: "$t's Safeguard wore off!"
ITEM_RESTORE: "$p restored a little HP using its $i!"
ITEM_WEAKEN: "The $i weakened the damage to $p!"
POKEMON_HURT_BY_ITEM: "$p is hurt by $p's $i!"
ITEM_SELF_HURT: "$p is hurt by its $i!"
POKEMON_HURT: "$p is hurt!"
BERRY_RESTORE: "$p restored its health using its $i!"
BERRY_RAISE_STAT: "The $i raised $p's $1!"
GEM_BOOST: "The $i strengthened $m's power!"
ENDURE: "$p endured the hit!"
ANCHOR: "$p anchors itself!"
AVOID_ALLIES: "$p avoids attacks by its ally Pokemon!"
TRACE: "It traced the foe's $a!"
TRUANT: "$p is loafing around!"
WEATHER_DISABLED: "The effects of weather disappeared."
MOLD_BREAKER: "$p breaks the mold!"
TERAVOLT: "$p is radiating a bursting aura!"
TURBOBLAZE: "$p is radiating a blazing aura!"
ANTICIPATION: "$p shuddered!"
BAD_DREAMS: "$p is tormented!"
COLOR_CHANGE: "$p's Color Change made it the $1 type!"
FLASH_FIRE: "The power of $p's Fire-type moves rose!"
FOREWARN: "It was alerted to $p's $m!"
FRISK: "$p frisked its target and found one $i!"
HARVEST: "$p harvested one $i!"
PRESSURE: "$p is exerting its pressure!"
MUMMY: "$p's ability became Mummy!"
PICKPOCKET: "$p stole $p's $i!"
SLOW_START_START: "$p can't get it going!"
SLOW_START_END: "$p finally got its act together!"
WITHDREW: "$t withdrew $p!"
SENT_OUT: "$t sent out $p!"
SWAP_ABILITY: "$p swapped Abilities with its target!"
TELEKINESIS_START: "$p was hurled into the air!"
TELEKINESIS_END: "$p was freed from the telekinesis!"
HEAL_BLOCK_START: "$p was prevented from healing!"
HEAL_BLOCK_END: "$p's Heal Block wore off!"
HEAL_BLOCK_PREVENT: "$p can't use $m because of Heal Block!"
HEAL_BLOCK_TRY_HEAL: "$p was prevented from healing due to Heal Block!"
HEAL_BLOCK_FAIL: "But it failed to affect $p!"
FOUND_ITEM: "$p found one $i!"
MOON_START: "$p's Noctem darkened the sky!"
MOON_END: "The sky brightened again."
MOON_CONTINUE: "The sky is dark."
LIVEWIRE_START: "A wire was set at the feet of the foe"
LIVEWIRE_END: "$p absorbed the Livewire!"
LIVEWIRE_HURT: "$p was shocked by the Livewire!"
LIVEWIRE_MISS: "$p avoided the Livewire!"
FIRE_ROCK_START: "Molten rocks float in the air around $ts!"
FIRE_ROCK_HURT: "$p is hurt by molten rocks!"
FIRE_ROCK_END: "The molten rocks disappeared from around $ts!"
ILLUSION_BROKE: "The foes $p broke it's illusion!"
WEATHER_FAIL_RAIN: "There is no relief from this heavy rain!"
WEATHER_FAIL_SUN: "The extremely harsh sunlight was not lessened at all!"
HARSHSUN_MOVEFAIL: "The Water-type attack evaporated in the harsh sunlight!"
HEAVYRAIN_MOVEFAIL: "The Fire-type attack fizzled out in the heavy rain!"
HARSHSUN_START: "The sunlight turned extremely harsh!"
HEAVYRAIN_START: "A heavy rain began to fall!"
HARSHSUN_END: "The sunlight turned extremely harsh!"
HEAVYRAIN_END: "A heavy rain began to fall!"
DELTASTREAM_START: "A mysterious air current is protecting Flying-type Pok<6F>mon!"
WEATHER_FAIL_AIR: "The mysterious air current blows on regardless!"
DELTASTREAM_END: "The mysterious air current has dissipated!"
DELTASTREAM_MOVEFAIL: "The mysterious air current weakened the attack!"
cannedMap = {}
cannedMapReverse = {}
allTexts = []
counter = 0
cannedTextNames = []
for generationName, generation of CannedText
for language, cannedTexts of generation
for cannedTextName in Object.keys(cannedTexts)
if cannedTextName not in cannedTextNames
cannedTextNames.push(cannedTextName)
# Sort canned text, so that the integers are consistent everywhere.
cannedTextNames.sort()
for cannedTextName, i in cannedTextNames
counter = (i + 1)
cannedMap[cannedTextName] = counter
cannedMapReverse[counter] = cannedTextName
this.CannedText = cannedMap
this.CannedMap = CannedText
this.CannedMapReverse = cannedMapReverse