170 lines
5.3 KiB
CoffeeScript
170 lines
5.3 KiB
CoffeeScript
{Weather} = require '../../../shared/weather'
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# Retcon weather abilities to only last 5 turns.
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makeWeatherAbility = (name, weather) ->
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makeAbility name, ->
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this::switchIn = ->
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return if @battle.hasWeather(weather)
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moveName = switch weather
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when Weather.SUN then "Sunny Day"
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when Weather.RAIN then "Rain Dance"
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when Weather.SAND then "Sandstorm"
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when Weather.HAIL then "Hail"
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else throw new Error("#{weather} ability not supported.")
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@pokemon.activateAbility()
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move = @battle.getMove(moveName)
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move.changeWeather(@battle, @pokemon)
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# Import old abilities
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coffee = require 'coffee-script'
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path = require('path').resolve(__dirname, '../../bw/data/abilities.coffee')
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eval(coffee.compile(require('fs').readFileSync(path, 'utf8'), bare: true))
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# Retcon old abilities
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# Effect Spore now does not affect Grass-type Pokemon,
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# Pokemon with Overcoat, or Pokemon holding Safety Goggles
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oldEffectSpore = Ability.EffectSpore::afterBeingHit
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Ability.EffectSpore::afterBeingHit = (move, user, target, damage) ->
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unless user.hasType("Grass") || user.hasAbility("Overcoat") || user.hasItem("Safety Goggles")
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oldEffectSpore.apply(this, arguments)
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# Oblivious now also prevents and cures Taunt
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makeAttachmentImmuneAbility("Oblivious", [Attachment.Attract, Attachment.Taunt])
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# Overcoat now also prevents powder moves from working.
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Ability.Overcoat::shouldBlockExecution = (move, user) ->
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if move.hasFlag("powder")
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@pokemon.activateAbility()
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return true
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# New ability interfaces
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makeNormalTypeChangeAbility = (name, newType) ->
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makeAbility name, ->
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this::editMoveType = (type, target) ->
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return newType if type == 'Normal' && @pokemon != target
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return type
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this::modifyBasePower = (move, target) ->
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return 0x14CD if move.type == 'Normal'
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return 0x1000
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makeNormalTypeChangeAbility("Aerilate", "Flying")
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makeNormalTypeChangeAbility("Pixilate", "Fairy")
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makeNormalTypeChangeAbility("Refrigerate", "Ice")
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makeAuraAbility = (name, type) ->
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makeAbility name, ->
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this::modifyBasePower = (move, target) ->
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return 0x1000 if move.getType(@battle, @pokemon, target) != type
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for pokemon in @battle.getActiveAlivePokemon()
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return 0xC00 if pokemon.hasAbility("Aura Break")
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return 0x1547
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makeAuraAbility("Dark Aura", "Dark")
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makeAuraAbility("Fairy Aura", "Fairy")
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# New unique abilities
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makeAttachmentImmuneAbility("Aroma Veil", [Attachment.Attract, Attachment.Disable,
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Attachment.Encore, Attachment.Taunt, Attachment.Torment], cure: false) # TODO: Add Heal Block
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# Implemented in makeAuraAbility
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makeAbility "Aura Break"
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makeAbility 'Bulletproof', ->
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this::isImmune = (type, move) ->
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if move?.hasFlag('bullet')
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@pokemon.activateAbility()
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return true
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# TODO: Cheek Pouch
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makeAbility "Cheek Pouch"
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makeAbility "Competitive", ->
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this::afterEachBoost = (boostAmount, source) ->
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return if source.team == @pokemon.team
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@pokemon.activateAbility()
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@pokemon.boost(specialAttack: 2) if boostAmount < 0
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# TODO: Flower Veil
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makeAbility "Flower Veil"
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makeAbility "Fur Coat", ->
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this::modifyBasePowerTarget = (move) ->
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if move.isPhysical() then 0x800 else 0x1000
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makeAbility 'Gale Wings', ->
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this::editPriority = (priority, move) ->
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# TODO: Test if Gale Wings works with Hidden Power Flying.
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return priority + 1 if move.type == 'Flying'
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return priority
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makeAbility "Gooey", ->
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this::isAliveCheck = -> true
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this::afterBeingHit = (move, user) ->
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if move.hasFlag("contact")
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user.boost(speed: -1, @pokemon)
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@pokemon.activateAbility()
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# TODO: Grass Pelt
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makeAbility "Grass Pelt"
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# TODO: Magician
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makeAbility "Magician"
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makeAbility 'Mega Launcher', ->
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this::modifyBasePower = (move, target) ->
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return 0x1800 if move.hasFlag("pulse")
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return 0x1000
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makeAbility 'Parental Bond', ->
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this::calculateNumberOfHits = (move, targets) ->
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# Do nothing if this move is multi-hit, has multiple targets, or is status.
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return if move.minHits != 1 || targets.length > 1 || move.isNonDamaging()
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return 2
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this::modifyDamage = (move, target, hitNumber) ->
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return 0x800 if hitNumber == 2 && move.maxHits == 1
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return 0x1000
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makeAbility 'Protean', ->
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this::beforeMove = (move, user, targets) ->
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type = move.getType(@battle, user, targets[0])
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return if user.types.length == 1 && user.types[0] == type
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user.types = [ type ]
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@pokemon.activateAbility()
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@battle.cannedText('TRANSFORM_TYPE', user, type)
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makeAbility 'Stance Change', ->
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this::beforeMove = (move, user, targets) ->
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newForme = switch
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when !move.isNonDamaging() then "blade"
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when move == @battle.getMove("King's Shield") then "default"
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if newForme && !@pokemon.isInForme(newForme) && @pokemon.species == 'Aegislash'
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@pokemon.activateAbility()
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@pokemon.changeForme(newForme)
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humanized = (if newForme == "blade" then "Blade" else "Shield")
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@battle.message("Changed to #{humanized} Forme!")
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true
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makeAbility "Strong Jaw", ->
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this::modifyBasePower = (move) ->
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return 0x1800 if move.hasFlag("bite")
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return 0x1000
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# TODO: Sweet Veil (2v2)
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makeAttachmentImmuneAbility("Sweet Veil", [Status.Sleep], cure: false)
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# TODO: Symbiosis
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makeAbility "Symbiosis"
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makeAbility "Tough Claws", ->
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this::modifyBasePower = (move) ->
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return 0x14CD if move.hasFlag("contact")
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return 0x1000
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