BattleSim/server/rb/data/moves.yml

166 lines
7.1 KiB
YAML

absorb: {power: 20, pp: 25, type: grass}
acid: {power: 40, pp: 30, type: poison}
acid-armor: {power: 0, pp: 40, type: poison}
agility: {power: 0, pp: 30, type: psychic}
amnesia: {power: 0, pp: 20, type: psychic}
aurora-beam: {power: 65, pp: 20, type: ice}
barrage: {power: 15, pp: 20, type: normal}
barrier: {power: 0, pp: 30, type: psychic}
bide: {power: 1, pp: 10, type: normal}
bind: {power: 15, pp: 20, type: normal}
bite: {power: 60, pp: 25, type: dark}
blizzard: {power: 120, pp: 5, type: ice}
body-slam: {power: 85, pp: 15, type: normal}
bone-club: {power: 65, pp: 20, type: ground}
bonemerang: {power: 50, pp: 10, type: ground}
bubble: {power: 20, pp: 30, type: water}
bubblebeam: {power: 65, pp: 20, type: water}
clamp: {power: 35, pp: 15, type: water}
comet-punch: {power: 18, pp: 15, type: normal}
confuse-ray: {power: 0, pp: 10, type: ghost}
confusion: {power: 50, pp: 25, type: psychic}
constrict: {power: 10, pp: 35, type: normal}
conversion: {power: 0, pp: 30, type: normal}
counter: {power: 1, pp: 20, type: fighting}
crabhammer: {power: 90, pp: 10, type: water}
cut: {power: 50, pp: 30, type: normal}
defense-curl: {power: 0, pp: 40, type: normal}
dig: {power: 80, pp: 10, type: ground}
disable: {power: 0, pp: 20, type: normal}
dizzy-punch: {power: 70, pp: 10, type: normal}
double-edge: {power: 120, pp: 15, type: normal}
double-kick: {power: 30, pp: 30, type: fighting}
double-team: {power: 0, pp: 15, type: normal}
doubleslap: {power: 15, pp: 10, type: normal}
dragon-rage: {power: 1, pp: 10, type: dragon}
dream-eater: {power: 100, pp: 15, type: psychic}
drill-peck: {power: 80, pp: 20, type: flying}
earthquake: {power: 100, pp: 10, type: ground}
egg-bomb: {power: 100, pp: 10, type: normal}
ember: {power: 40, pp: 25, type: fire}
explosion: {power: 250, pp: 5, type: normal}
fire-blast: {power: 120, pp: 5, type: fire}
fire-punch: {power: 75, pp: 15, type: fire}
fire-spin: {power: 35, pp: 15, type: fire}
fissure: {power: 1, pp: 5, type: ground}
flamethrower: {power: 95, pp: 15, type: fire}
flash: {power: 0, pp: 20, type: normal}
fly: {power: 90, pp: 15, type: flying}
focus-energy: {power: 0, pp: 30, type: normal}
fury-attack: {power: 15, pp: 20, type: normal}
fury-swipes: {power: 18, pp: 15, type: normal}
glare: {power: 0, pp: 30, type: normal}
growl: {power: 0, pp: 40, type: normal}
growth: {power: 0, pp: 40, type: normal}
guillotine: {power: 1, pp: 5, type: normal}
gust: {power: 40, pp: 35, type: flying}
harden: {power: 0, pp: 30, type: normal}
haze: {power: 0, pp: 30, type: ice}
headbutt: {power: 70, pp: 15, type: normal}
hi-jump-kick: {power: 130, pp: 10, type: fighting}
horn-attack: {power: 65, pp: 25, type: normal}
horn-drill: {power: 1, pp: 5, type: normal}
hydro-pump: {power: 120, pp: 5, type: water}
hyper-beam: {power: 150, pp: 5, type: normal}
hyper-fang: {power: 80, pp: 15, type: normal}
hypnosis: {power: 0, pp: 20, type: psychic}
ice-beam: {power: 95, pp: 10, type: ice}
ice-punch: {power: 75, pp: 15, type: ice}
jump-kick: {power: 100, pp: 10, type: fighting}
karate-chop: {power: 50, pp: 25, type: fighting}
kinesis: {power: 0, pp: 15, type: psychic}
leech-life: {power: 20, pp: 15, type: bug}
leech-seed: {power: 0, pp: 10, type: grass}
leer: {power: 0, pp: 30, type: normal}
lick: {power: 20, pp: 30, type: ghost}
light-screen: {power: 0, pp: 30, type: psychic}
lovely-kiss: {power: 0, pp: 10, type: normal}
low-kick: {power: 1, pp: 20, type: fighting}
meditate: {power: 0, pp: 40, type: psychic}
mega-drain: {power: 40, pp: 15, type: grass}
mega-kick: {power: 120, pp: 5, type: normal}
mega-punch: {power: 80, pp: 20, type: normal}
metronome: {power: 0, pp: 10, type: normal}
mimic: {power: 0, pp: 10, type: normal}
minimize: {power: 0, pp: 20, type: normal}
mirror-move: {power: 0, pp: 20, type: flying}
mist: {power: 0, pp: 30, type: ice}
night-shade: {power: 1, pp: 15, type: ghost}
pay-day: {power: 40, pp: 20, type: normal}
peck: {power: 35, pp: 35, type: flying}
petal-dance: {power: 120, pp: 10, type: grass}
pin-missile: {power: 14, pp: 20, type: bug}
poison-gas: {power: 0, pp: 40, type: poison}
poison-sting: {power: 15, pp: 35, type: poison}
poisonpowder: {power: 0, pp: 35, type: poison}
pound: {power: 40, pp: 35, type: normal}
psybeam: {power: 65, pp: 20, type: psychic}
psychic: {power: 90, pp: 10, type: psychic}
psywave: {power: 1, pp: 15, type: psychic}
quick-attack: {power: 40, pp: 30, type: normal}
rage: {power: 20, pp: 20, type: normal}
razor-leaf: {power: 55, pp: 25, type: grass}
razor-wind: {power: 80, pp: 10, type: normal}
recover: {power: 0, pp: 10, type: normal}
reflect: {power: 0, pp: 20, type: psychic}
rest: {power: 0, pp: 10, type: psychic}
roar: {power: 0, pp: 20, type: normal}
rock-slide: {power: 75, pp: 10, type: rock}
rock-throw: {power: 50, pp: 15, type: rock}
rolling-kick: {power: 60, pp: 15, type: fighting}
sand-attack: {power: 0, pp: 15, type: ground}
scratch: {power: 40, pp: 35, type: normal}
screech: {power: 0, pp: 40, type: normal}
seismic-toss: {power: 1, pp: 20, type: fighting}
selfdestruct: {power: 200, pp: 5, type: normal}
sharpen: {power: 0, pp: 30, type: normal}
sing: {power: 0, pp: 15, type: normal}
skull-bash: {power: 100, pp: 15, type: normal}
sky-attack: {power: 140, pp: 5, type: flying}
slam: {power: 80, pp: 20, type: normal}
slash: {power: 70, pp: 20, type: normal}
sleep-powder: {power: 0, pp: 15, type: grass}
sludge: {power: 65, pp: 20, type: poison}
smog: {power: 20, pp: 20, type: poison}
smokescreen: {power: 0, pp: 20, type: normal}
softboiled: {power: 0, pp: 10, type: normal}
solarbeam: {power: 120, pp: 10, type: grass}
sonicboom: {power: 1, pp: 20, type: normal}
spike-cannon: {power: 20, pp: 15, type: normal}
splash: {power: 0, pp: 40, type: normal}
spore: {power: 0, pp: 15, type: grass}
stomp: {power: 65, pp: 20, type: normal}
strength: {power: 80, pp: 15, type: normal}
string-shot: {power: 0, pp: 40, type: bug}
struggle: {power: 50, pp: null, type: normal}
stun-spore: {power: 0, pp: 30, type: grass}
submission: {power: 80, pp: 25, type: fighting}
substitute: {power: 0, pp: 10, type: normal}
super-fang: {power: 1, pp: 10, type: normal}
supersonic: {power: 0, pp: 20, type: normal}
surf: {power: 95, pp: 15, type: water}
swift: {power: 60, pp: 20, type: normal}
swords-dance: {power: 0, pp: 30, type: normal}
tackle: {power: 50, pp: 35, type: normal}
tail-whip: {power: 0, pp: 30, type: normal}
take-down: {power: 90, pp: 20, type: normal}
teleport: {power: 0, pp: 20, type: psychic}
thrash: {power: 120, pp: 10, type: normal}
thunder: {power: 120, pp: 10, type: electric}
thunder-wave: {power: 0, pp: 20, type: electric}
thunderbolt: {power: 95, pp: 15, type: electric}
thunderpunch: {power: 75, pp: 15, type: electric}
thundershock: {power: 40, pp: 30, type: electric}
toxic: {power: 0, pp: 10, type: poison}
transform: {power: 0, pp: 10, type: normal}
tri-attack: {power: 80, pp: 10, type: normal}
twineedle: {power: 25, pp: 20, type: bug}
vicegrip: {power: 55, pp: 30, type: normal}
vine-whip: {power: 35, pp: 15, type: grass}
water-gun: {power: 40, pp: 25, type: water}
waterfall: {power: 80, pp: 15, type: water}
whirlwind: {power: 0, pp: 20, type: normal}
wing-attack: {power: 60, pp: 35, type: flying}
withdraw: {power: 0, pp: 40, type: water}
wrap: {power: 15, pp: 20, type: normal}