coffee = require 'coffee-script' path = require('path').resolve(__dirname, '../../bw/data/moves.coffee') eval(coffee.compile(require('fs').readFileSync(path, 'utf8'), bare: true)) makeChargeMove 'Bounce', ["Gust", "Thunder", "Twister", "Sky Uppercut", "Hurricane", "Smack Down", "Thousand Arrows"], "$1 sprang up!" extendMove "Defog", -> @entryHazards.push(Attachment.StickyWeb) @selectPokemon = (battle, user, target) -> [ target, user ] extendMove 'Facade', -> @burnCalculation = -> 1 extendMove 'Fell Stinger', -> @afterSuccessfulHit = (battle, user, target) -> user.boost(attack: 2) if target.isFainted() makeChargeMove 'Fly', ["Gust", "Thunder", "Twister", "Sky Uppercut", "Hurricane", "Smack Down", "Thousand Arrows"], "$1 flew up high!" extendMove 'Freeze-Dry', -> @superEffectiveAgainst = "Water" makeChargeMove 'Geomancy', "$1 is absorbing power!" extendMove 'Knock Off', -> @basePower = (battle, user, target) -> multiplier = (if target.hasTakeableItem() then 1.5 else 1.0) Math.floor(multiplier * @power) extendMove 'Happy Hour', -> @afterSuccessfulHit = (battle, user, target) -> battle.message "Everyone is caught up in the happy atmosphere!" extendMove 'Hidden Power', -> @basePower = -> @power makeProtectCounterMove "King's Shield", (battle, user, targets) -> user.attach(Attachment.KingsShield) makeTrappingMove "Infestation" extendMove "Metronome", -> @impossibleMoves.push("Belch", "Celebrate", "Crafty Shield", "Diamond Storm", "Happy Hour", "Hold Hands", "Hyperspace Hole", "King's Shield", "Light of Ruin", "Mat Block", "Spiky Shield", "Steam Eruption", "Thousand Arrows", "Thousand Waves") extendMove 'Nature Power', -> @execute = (battle, user, targets) -> # In Wi-Fi battles, Tri Attack is always chosen. battle.message "#{@name} turned into Tri Attack!" triAttack = battle.getMove('Tri Attack') battle.executeMove(triAttack, user, targets) extendMove "Parting Shot", -> @afterSuccessfulHit = (battle, user, target) -> target.boost(attack: -1, specialAttack: -1, user) battle.forceSwitch(user) makeChargeMove 'Phantom Force', [], "$1 vanished instantly!", (battle) -> battle.hasWeather(Weather.MOON) extendMove "Rapid Spin", -> @entryHazards.push(Attachment.StickyWeb) extendMove 'Skill Swap', -> @canSwapSameAbilities = true makeProtectCounterMove "Spiky Shield", (battle, user, targets) -> user.attach(Attachment.SpikyShield) makeOpponentFieldMove 'Sticky Web', (battle, user, opponentId) -> team = battle.getTeam(opponentId) if !team.attach(Attachment.StickyWeb) @fail(battle, user) extendMove 'Topsy-Turvy', -> @afterSuccessfulHit = (battle, user, target) -> if target.hasBoosts() boosts = {} for stage, value of target.stages boosts[stage] = -value target.setBoosts(boosts) battle.message "#{target.name}'s stat changes were all reversed!" else @fail(battle, user) extendMove 'Toxic', -> @canMiss = (battle, user, target) -> return !user.hasType("Poison") extendMove 'Venom Drench', -> @use = (battle, user, target) -> if !target.has(Status.Poison) @fail(battle, user) return false target.boost(attack: -1, specialAttack: -1, speed: -1) #ORAS shit #insurgence shit beneath this makeWeatherMove 'New Moon', Weather.MOON makeChargeMove 'Lunar Cannon', [], "$1 absorbed darkness!", (battle) -> battle.hasWeather(Weather.MOON) extendMove 'Surf', -> @basePower = (battle, user, target) -> if battle.hasWeather(Weather.MOON) Math.floor(@power * 1.5) else @power extendMove 'Freeze Shock', -> @basePower = (battle, user, target) -> if battle.hasWeather(Weather.MOON) Math.floor(@power * 0.3) else @power extendMove 'Dragonify', -> @afterSuccessfulHit = (battle, user, target) -> if (target.types.length == 1 && target.types[0] == 'Dragon') || target.ability.displayName != 'Multitype' @fail(battle, user) else target.types = [ 'Dragon' ] battle.cannedText('TRANSFORM_TYPE', target, 'Dragon') makeOpponentFieldMove 'Livewire', (battle, user, opponentId) -> team = battle.getTeam(opponentId) if !team.attach(Attachment.Livewire) @fail(battle, user) extendMove 'Wildfire', -> @afterSuccessfulHit = (battle, user, target) -> if target.hasType("Grass") for p, i in target.team.pokemon weakness = p.effectivenessOf(["Fire"], user: user, move: this) console.log(weakness) if !(p.isFainted()) && weakness >= 2 p.attach(Status.Burn)