absorb: {power: 20, pp: 25, type: grass} acid: {power: 40, pp: 30, type: poison} acid-armor: {power: 0, pp: 40, type: poison} agility: {power: 0, pp: 30, type: psychic} amnesia: {power: 0, pp: 20, type: psychic} aurora-beam: {power: 65, pp: 20, type: ice} barrage: {power: 15, pp: 20, type: normal} barrier: {power: 0, pp: 30, type: psychic} bide: {power: 1, pp: 10, type: normal} bind: {power: 15, pp: 20, type: normal} bite: {power: 60, pp: 25, type: dark} blizzard: {power: 120, pp: 5, type: ice} body-slam: {power: 85, pp: 15, type: normal} bone-club: {power: 65, pp: 20, type: ground} bonemerang: {power: 50, pp: 10, type: ground} bubble: {power: 20, pp: 30, type: water} bubblebeam: {power: 65, pp: 20, type: water} clamp: {power: 35, pp: 15, type: water} comet-punch: {power: 18, pp: 15, type: normal} confuse-ray: {power: 0, pp: 10, type: ghost} confusion: {power: 50, pp: 25, type: psychic} constrict: {power: 10, pp: 35, type: normal} conversion: {power: 0, pp: 30, type: normal} counter: {power: 1, pp: 20, type: fighting} crabhammer: {power: 90, pp: 10, type: water} cut: {power: 50, pp: 30, type: normal} defense-curl: {power: 0, pp: 40, type: normal} dig: {power: 80, pp: 10, type: ground} disable: {power: 0, pp: 20, type: normal} dizzy-punch: {power: 70, pp: 10, type: normal} double-edge: {power: 120, pp: 15, type: normal} double-kick: {power: 30, pp: 30, type: fighting} double-team: {power: 0, pp: 15, type: normal} doubleslap: {power: 15, pp: 10, type: normal} dragon-rage: {power: 1, pp: 10, type: dragon} dream-eater: {power: 100, pp: 15, type: psychic} drill-peck: {power: 80, pp: 20, type: flying} earthquake: {power: 100, pp: 10, type: ground} egg-bomb: {power: 100, pp: 10, type: normal} ember: {power: 40, pp: 25, type: fire} explosion: {power: 250, pp: 5, type: normal} fire-blast: {power: 120, pp: 5, type: fire} fire-punch: {power: 75, pp: 15, type: fire} fire-spin: {power: 35, pp: 15, type: fire} fissure: {power: 1, pp: 5, type: ground} flamethrower: {power: 95, pp: 15, type: fire} flash: {power: 0, pp: 20, type: normal} fly: {power: 90, pp: 15, type: flying} focus-energy: {power: 0, pp: 30, type: normal} fury-attack: {power: 15, pp: 20, type: normal} fury-swipes: {power: 18, pp: 15, type: normal} glare: {power: 0, pp: 30, type: normal} growl: {power: 0, pp: 40, type: normal} growth: {power: 0, pp: 40, type: normal} guillotine: {power: 1, pp: 5, type: normal} gust: {power: 40, pp: 35, type: flying} harden: {power: 0, pp: 30, type: normal} haze: {power: 0, pp: 30, type: ice} headbutt: {power: 70, pp: 15, type: normal} hi-jump-kick: {power: 130, pp: 10, type: fighting} horn-attack: {power: 65, pp: 25, type: normal} horn-drill: {power: 1, pp: 5, type: normal} hydro-pump: {power: 120, pp: 5, type: water} hyper-beam: {power: 150, pp: 5, type: normal} hyper-fang: {power: 80, pp: 15, type: normal} hypnosis: {power: 0, pp: 20, type: psychic} ice-beam: {power: 95, pp: 10, type: ice} ice-punch: {power: 75, pp: 15, type: ice} jump-kick: {power: 100, pp: 10, type: fighting} karate-chop: {power: 50, pp: 25, type: fighting} kinesis: {power: 0, pp: 15, type: psychic} leech-life: {power: 20, pp: 15, type: bug} leech-seed: {power: 0, pp: 10, type: grass} leer: {power: 0, pp: 30, type: normal} lick: {power: 20, pp: 30, type: ghost} light-screen: {power: 0, pp: 30, type: psychic} lovely-kiss: {power: 0, pp: 10, type: normal} low-kick: {power: 1, pp: 20, type: fighting} meditate: {power: 0, pp: 40, type: psychic} mega-drain: {power: 40, pp: 15, type: grass} mega-kick: {power: 120, pp: 5, type: normal} mega-punch: {power: 80, pp: 20, type: normal} metronome: {power: 0, pp: 10, type: normal} mimic: {power: 0, pp: 10, type: normal} minimize: {power: 0, pp: 20, type: normal} mirror-move: {power: 0, pp: 20, type: flying} mist: {power: 0, pp: 30, type: ice} night-shade: {power: 1, pp: 15, type: ghost} pay-day: {power: 40, pp: 20, type: normal} peck: {power: 35, pp: 35, type: flying} petal-dance: {power: 120, pp: 10, type: grass} pin-missile: {power: 14, pp: 20, type: bug} poison-gas: {power: 0, pp: 40, type: poison} poison-sting: {power: 15, pp: 35, type: poison} poisonpowder: {power: 0, pp: 35, type: poison} pound: {power: 40, pp: 35, type: normal} psybeam: {power: 65, pp: 20, type: psychic} psychic: {power: 90, pp: 10, type: psychic} psywave: {power: 1, pp: 15, type: psychic} quick-attack: {power: 40, pp: 30, type: normal} rage: {power: 20, pp: 20, type: normal} razor-leaf: {power: 55, pp: 25, type: grass} razor-wind: {power: 80, pp: 10, type: normal} recover: {power: 0, pp: 10, type: normal} reflect: {power: 0, pp: 20, type: psychic} rest: {power: 0, pp: 10, type: psychic} roar: {power: 0, pp: 20, type: normal} rock-slide: {power: 75, pp: 10, type: rock} rock-throw: {power: 50, pp: 15, type: rock} rolling-kick: {power: 60, pp: 15, type: fighting} sand-attack: {power: 0, pp: 15, type: ground} scratch: {power: 40, pp: 35, type: normal} screech: {power: 0, pp: 40, type: normal} seismic-toss: {power: 1, pp: 20, type: fighting} selfdestruct: {power: 200, pp: 5, type: normal} sharpen: {power: 0, pp: 30, type: normal} sing: {power: 0, pp: 15, type: normal} skull-bash: {power: 100, pp: 15, type: normal} sky-attack: {power: 140, pp: 5, type: flying} slam: {power: 80, pp: 20, type: normal} slash: {power: 70, pp: 20, type: normal} sleep-powder: {power: 0, pp: 15, type: grass} sludge: {power: 65, pp: 20, type: poison} smog: {power: 20, pp: 20, type: poison} smokescreen: {power: 0, pp: 20, type: normal} softboiled: {power: 0, pp: 10, type: normal} solarbeam: {power: 120, pp: 10, type: grass} sonicboom: {power: 1, pp: 20, type: normal} spike-cannon: {power: 20, pp: 15, type: normal} splash: {power: 0, pp: 40, type: normal} spore: {power: 0, pp: 15, type: grass} stomp: {power: 65, pp: 20, type: normal} strength: {power: 80, pp: 15, type: normal} string-shot: {power: 0, pp: 40, type: bug} struggle: {power: 50, pp: null, type: normal} stun-spore: {power: 0, pp: 30, type: grass} submission: {power: 80, pp: 25, type: fighting} substitute: {power: 0, pp: 10, type: normal} super-fang: {power: 1, pp: 10, type: normal} supersonic: {power: 0, pp: 20, type: normal} surf: {power: 95, pp: 15, type: water} swift: {power: 60, pp: 20, type: normal} swords-dance: {power: 0, pp: 30, type: normal} tackle: {power: 50, pp: 35, type: normal} tail-whip: {power: 0, pp: 30, type: normal} take-down: {power: 90, pp: 20, type: normal} teleport: {power: 0, pp: 20, type: psychic} thrash: {power: 120, pp: 10, type: normal} thunder: {power: 120, pp: 10, type: electric} thunder-wave: {power: 0, pp: 20, type: electric} thunderbolt: {power: 95, pp: 15, type: electric} thunderpunch: {power: 75, pp: 15, type: electric} thundershock: {power: 40, pp: 30, type: electric} toxic: {power: 0, pp: 10, type: poison} transform: {power: 0, pp: 10, type: normal} tri-attack: {power: 80, pp: 10, type: normal} twineedle: {power: 25, pp: 20, type: bug} vicegrip: {power: 55, pp: 30, type: normal} vine-whip: {power: 35, pp: 15, type: grass} water-gun: {power: 40, pp: 25, type: water} waterfall: {power: 80, pp: 15, type: water} whirlwind: {power: 0, pp: 20, type: normal} wing-attack: {power: 60, pp: 35, type: flying} withdraw: {power: 0, pp: 40, type: water} wrap: {power: 15, pp: 20, type: normal}