{Ability} = require('./data/abilities') {Item} = require('./data/items') {Attachment, Status} = require('./attachment') module.exports = Priorities = {} Priorities.beforeMove ?= [ # Things that should happen no matter what Attachment.Pursuit Attachment.Fling Attachment.DestinyBond # Order-dependent Ability.StanceChange Status.Freeze Status.Sleep Ability.Truant Attachment.Flinch Attachment.Disable Attachment.HealBlock Attachment.GravityPokemon Attachment.Taunt Attachment.ImprisonPrevention Attachment.Confusion Attachment.Attract Status.Paralyze # Things that should happen only if the move starts executing Attachment.FocusPunch Attachment.Recharge Attachment.Metronome Attachment.Pendulum Attachment.Grudge Attachment.Rage Attachment.Charging Attachment.FuryCutter Ability.Protean Item.ChoiceBand Item.ChoiceScarf Item.ChoiceSpecs Ability.MoldBreaker Ability.Teravolt Ability.Turboblaze ] Priorities.switchIn ?= [ Attachment.BatonPass # Order-dependent Ability.Unnerve Attachment.HealingWish Attachment.LunarDance Attachment.StickyWeb Attachment.StealthRock Attachment.FireRock Attachment.Spikes Attachment.ToxicSpikes Attachment.Livewire # TODO: Are these in the correct order? Ability.AirLock Ability.CloudNine Ability.Chlorophyll Ability.SwiftSwim Ability.SandRush Ability.Drizzle Ability.Drought Ability.SandStream Ability.SnowWarning Ability.MoldBreaker Ability.Teravolt Ability.Turboblaze Ability.Anticipation Ability.ArenaTrap Ability.Download Ability.Forewarn Ability.Frisk Ability.Imposter Ability.Intimidate Ability.Klutz Ability.MagicBounce Ability.MagnetPull Ability.Pressure Ability.ShadowTag Ability.SlowStart Ability.Trace ] Priorities.endTurn = [ # Non-order-dependent Attachment.AbilityCancel Attachment.Flinch Attachment.Roost Attachment.MicleBerry Attachment.LockOn Attachment.Recharge Attachment.Momentum Attachment.MeFirst Attachment.Charge Attachment.ProtectCounter Attachment.Protect Attachment.SpikyShield Attachment.KingsShield Attachment.Endure Attachment.Pursuit Attachment.Present Attachment.MagicCoat Attachment.EchoedVoice Attachment.Rampage Attachment.Fling Attachment.DelayedAttack Ability.SlowStart # Order-dependent Ability.RainDish Ability.DrySkin Ability.SolarPower Ability.IceBody # Team attachments Attachment.FutureSight Attachment.DoomDesire Attachment.Wish # TODO: Fire Pledge/Grass Pledge Ability.ShedSkin Ability.Hydration Ability.Healer Item.Leftovers Item.BlackSludge Attachment.AquaRing Attachment.Ingrain Attachment.LeechSeed Status.Burn Status.Toxic Status.Poison Ability.PoisonHeal Attachment.Nightmare Attachment.Curse Attachment.Trap Attachment.Taunt Attachment.Encore Attachment.Disable Attachment.MagnetRise Attachment.Telekinesis Attachment.HealBlock Attachment.Embargo Attachment.Yawn Attachment.PerishSong Attachment.Reflect Attachment.LightScreen Attachment.Screen # Attachment.Mist Attachment.Safeguard Attachment.Tailwind Attachment.LuckyChant # TODO: Pledge moves Attachment.Gravity Attachment.GravityPokemon Attachment.TrickRoom # Attachment.WonderRoom # Attachment.MagicRoom Attachment.Uproar Ability.SpeedBoost Ability.BadDreams Ability.Harvest Ability.Moody Item.ToxicOrb Item.FlameOrb Item.StickyBarb # Ability.ZenMode ] Priorities.shouldBlockExecution ?= [ # Type-immunity/Levitate (Move#use) # Wide Guard/Quick Guard Attachment.Protect Attachment.KingsShield Attachment.SpikyShield Attachment.MagicCoat # TODO: Reimplement Magic Bounce as its own thing Ability.DrySkin Ability.FlashFire Ability.Lightningrod Ability.MotorDrive Ability.SapSipper Ability.Soundproof Ability.StormDrain Ability.Telepathy Ability.VoltAbsorb Ability.WaterAbsorb Ability.WonderGuard Ability.Overcoat Item.SafetyGoggles Attachment.Ingrain Attachment.Charging Attachment.SmackDown Attachment.Substitute ] Priorities.isImmune ?= [ Attachment.GravityPokemon # Gravity overrides Ground-type immunities. Attachment.Ingrain Attachment.SmackDown Item.IronBall Attachment.Telekinesis Ability.Levitate Attachment.MagnetRise Item.AirBalloon Attachment.Identify Ability.Soundproof Ability.Bulletproof ]